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+Unit tests for esysUtils and escript added
Beginning of a fully cross-platform (win32+intelc, linux+g++, altix+intelc) scons build system WORK IN PROGRESS NOT COMPLETE +Incorporates ideas from trunks scons build system and the RW_WIN32 branch +New Header layout as include/<modulename>, hence the changes to the headers +Not all modules or features from trunk build system are fully implemented -Removes need for intermediary SConstruct files - the top SConstruct is more complex but handle cross-platform better AND the SConscript are a LOT simpler and only differ slightly. It should be simpler to maintain -Options are now handled via either a: config file supplied on command line, a config file in the scons/hostname_options.py, or as individual command line arguments -Need help with options: scons -h will give you a list of options and their current settings
Creating a private branch so I can test and verify cross-platform build
installation of new inc file
add remainder of includes to SConscript includes install
add mechanism to install .h files to inc directories (still need to specify full lists of .h files to install)
restructure escript source tree move src/Data/* -> src remove inc modify #includes and cpppath settings accordingly
reorganised esysUtils to remove inc directory
Utils added for compilation
turns out Install() targets should also be made Default() targets if you want them to actually reliably work!
now automatically build unit tests as required based on dependencies between unit tests and libraries
explicitly define dependencies between modules
pass in cc/cxx settings from config file
pass in top level install directory for finley/escript/bruce/paso libraries when building via top level scons script
push platform dependent compiler flags and include directories up to library level scons files - these will eventually be brought in from external config files
pass in value for esysroot and use this to determine include file locations
explicitly add -fpic option to all compiler options lists to ensure relocatable code is generated
first draft of config/construct scripts for escript library
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