/[escript]/branches/intelc_win32/finley/test/python/data_meshes/win32/hex_2D_o1_node_t.xml
ViewVC logotype

Contents of /branches/intelc_win32/finley/test/python/data_meshes/win32/hex_2D_o1_node_t.xml

Parent Directory Parent Directory | Revision Log Revision Log


Revision 743 - (show annotations)
Sat Jun 24 11:44:55 2006 UTC (13 years, 4 months ago) by woo409
File MIME type: text/xml
File size: 2069 byte(s)
+ Some additional files for the win32 port
  + The additional test meshes are because windows produces floating point numbers like this 12e+001 where are unix is 12e+01
  + nelix_kb_options.py is my notebooks config file. I've included it as an example of win32 compilation options
  + system_dep.h is there for win32 shared library function export/import macros and also to use the intel mathimf.h library since the standard MS VC++ math.h doesn't have all the necessary functions. NOTE this file must be included before all other headers to prevent inclusion of math.h
1 <?xml version="1.0"?>
2 <!-- $Id: hex_2D_o1_node_t.xml 153 2005-10-25 01:51:20Z jgs $ -->
3 <VTKFile type="UnstructuredGrid" version="0.1">
4 <UnstructuredGrid>
5 <Piece NumberOfPoints="8" NumberOfCells="2">
6 <Points>
7 <DataArray NumberOfComponents="3" type="Float32" format="ascii">
8 0.000000e+000 0.000000e+000 0.000000e+000
9 1.000000e+000 0.000000e+000 0.000000e+000
10 0.000000e+000 5.000000e-001 0.000000e+000
11 1.000000e+000 5.000000e-001 0.000000e+000
12 0.000000e+000 5.000000e-001 0.000000e+000
13 1.000000e+000 5.000000e-001 0.000000e+000
14 0.000000e+000 1.000000e+000 0.000000e+000
15 1.000000e+000 1.000000e+000 0.000000e+000
16 </DataArray>
17 </Points>
18 <Cells>
19 <DataArray Name="connectivity" type="Int32" format="ascii">
20 0 1 3 2
21 4 5 7 6
22 </DataArray>
23 <DataArray Name="offsets" type="Int32" format="ascii">
24 4
25 8
26 </DataArray>
27 <DataArray Name="types" type="UInt8" format="ascii">
28 9
29 9
30 </DataArray>
31 </Cells>
32 <PointData Tensors="data">
33 <DataArray Name="data" type="Float32" NumberOfComponents="9" format="ascii">
34 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
35 1.100000e+001 2.100000e+001 0.000000e+000 1.200000e+001 2.200000e+001 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
36 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
37 1.100000e+001 2.100000e+001 0.000000e+000 1.200000e+001 2.200000e+001 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
38 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
39 1.100000e+001 2.100000e+001 0.000000e+000 1.200000e+001 2.200000e+001 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
40 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
41 1.100000e+001 2.100000e+001 0.000000e+000 1.200000e+001 2.200000e+001 0.000000e+000 0.000000e+000 0.000000e+000 0.000000e+000
42 </DataArray>
43 </PointData>
44 </Piece>
45 </UnstructuredGrid>
46 </VTKFile>

  ViewVC Help
Powered by ViewVC 1.1.26