/[escript]/branches/intelc_win32/finley/test/python/data_meshes/win32/hex_contact_3D_order1_onFace.msh
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Contents of /branches/intelc_win32/finley/test/python/data_meshes/win32/hex_contact_3D_order1_onFace.msh

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Revision 752 - (show annotations)
Mon Jun 26 02:25:41 2006 UTC (13 years, 2 months ago) by woo409
File size: 1704 byte(s)
+ Added a qsort.c file which contains a drop in replacement for qsort (call it as qsortG). This one appears to be a stable implementation and the test .msh files on windows have been set up to be the same as unix again except for the exponent digits (3 instead of 2).
With ALL the qsorts replaced with qsortG only two tests fail now on win32:
test_normal_onFunctionOnContactOne
test_normal_onFunctionOnContactZero

Both give wrong result errors.

I will check this same code on the altix (including the use of qsortG and see if Altix has the same problem.
1 $Id: hex_contact_3D_order1_onFace.msh 150 2005-09-15 03:44:45Z jgs $
2 3D-Nodes 16
3 0 0 111 0.000000000000000e+000 0.000000000000000e+000 0.000000000000000e+000
4 1 1 112 1.000000000000000e+000 0.000000000000000e+000 0.000000000000000e+000
5 2 2 121 0.000000000000000e+000 1.000000000000000e+000 0.000000000000000e+000
6 3 3 122 1.000000000000000e+000 1.000000000000000e+000 0.000000000000000e+000
7 4 4 211 0.000000000000000e+000 0.000000000000000e+000 5.000000000000000e-001
8 5 5 212 1.000000000000000e+000 0.000000000000000e+000 5.000000000000000e-001
9 6 6 221 0.000000000000000e+000 1.000000000000000e+000 5.000000000000000e-001
10 7 7 222 1.000000000000000e+000 1.000000000000000e+000 5.000000000000000e-001
11 8 8 111 0.000000000000000e+000 0.000000000000000e+000 5.000000000000000e-001
12 9 9 112 1.000000000000000e+000 0.000000000000000e+000 5.000000000000000e-001
13 10 10 121 0.000000000000000e+000 1.000000000000000e+000 5.000000000000000e-001
14 11 11 122 1.000000000000000e+000 1.000000000000000e+000 5.000000000000000e-001
15 12 12 211 0.000000000000000e+000 0.000000000000000e+000 1.000000000000000e+000
16 13 13 212 1.000000000000000e+000 0.000000000000000e+000 1.000000000000000e+000
17 14 14 221 0.000000000000000e+000 1.000000000000000e+000 1.000000000000000e+000
18 15 15 222 1.000000000000000e+000 1.000000000000000e+000 1.000000000000000e+000
19 Hex8 2
20 0 0 0 1 3 2 4 5 7 6
21 7 0 8 9 11 10 12 13 15 14
22 Hex8Face 10
23 1 100 0 2 3 1 4 6 7 5
24 3 1 0 4 6 2 1 5 7 3
25 4 2 1 3 7 5 0 2 6 4
26 5 10 0 1 5 4 2 3 7 6
27 6 20 2 6 7 3 0 4 5 1
28 9 200 12 13 15 14 8 9 11 10
29 10 1 8 12 14 10 9 13 15 11
30 11 2 9 11 15 13 8 10 14 12
31 12 10 8 9 13 12 10 11 15 14
32 13 20 10 14 15 11 8 12 13 9
33 Hex8Face_Contact 1
34 2 100 4 5 7 6 0 1 3 2 8 9 11 10 12 13 15 14
35 Point1 0

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