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Contents of /branches/intelc_win32/pyvisi/website/devel/devel_body.part

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Revision 742 - (show annotations)
Sat Jun 24 11:27:16 2006 UTC (15 years, 3 months ago) by woo409
File size: 3252 byte(s)
+ Initial commit of win32 port using intel c++ compiler 9.1.x for Windows
+ This version is failing some file handling tests in python
1 <!-- $Id: devel_body.part,v 1.12 2005/02/08 08:02:36 paultcochrane Exp $ -->
2 <h1>Development</h1>
4 <hr class="top" />
6 <p>
7 PyVisi is a very new project (launched in November of 2004) and is under
8 constant development. However, any help would be greatly appreciated.
9 </p>
11 <h2>Renderers</h2>
13 <p>
14 Currently only <a href="http://www.vtk.org">vtk</a> and <a
15 href="http://www.gnuplot.info">gnuplot</a> renderer modules are being
16 used in development, however, the structure already exists for the
17 <a href="http://www.povray.org">povray</a>,
18 <a href="http://plplot.sourceforge.net">plplot</a> and
19 <a href="http://www.opendx.org">opendx</a> renderers, one merely needs to
20 write the relevant code (although there is some change going on, so expect
21 there to be more objects and methods to come). One can use the
22 <code>skel_module.py</code> script in the <code>admin/</code> directory to
23 generate the required structure if one wants to add another renderer
24 module to pyvisi.
25 </p>
26 <p>
27 Other renderers are envisaged being added to the interface, such as
28 <!-- <a href="http://www.rsinc.com/idl/">IDL</a>, -->
29 <a href="http://plplot.sourceforge.net">PLplot</a>,
30 <a href="http://www.mps.mpg.de/dislin/">DISLIN</a>,
31 <a href="http://ngwww.ucar.edu/ncl/pyngl/">PyNGL</a>,
32 <a href="http://www.opengl.org/">OpenGL</a>,
33 <a href="http://www.renderman.org/">RenderMan</a>,
34 <a href="http://www.opendx.org/">OpenDX</a>,
35 and more. Once the structure is in place
36 to add a renderer module, it is just a matter of writing the code to
37 the interface.
38 </p>
39 <p>
40 If you are interested in
41 contributing code, grab a copy of the cvs:
42 </p>
43 <pre>
44 cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/pyvisi login
45 cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/pyvisi co pyvisi
46 </pre>
47 <p>
48 and send patches to:
49 <a href="mailto:paultcochrane@users.sourceforge.net">paultcochrane at users dot sourceforge dot net</a>.
50 </p>
52 <h2>Code development guidelines</h2>
54 <ul>
55 <li>
56 The names of the autogenerated code objects should have a leading
57 underscore to prevent naming conflicts. E.g. a vtk renderer object
58 should be called something like _ren, and the render window object
59 called something like _renWin (or _renderWindow if you like).
60 </li>
61 <li>
62 Debug statements are useful, and for this purpose one should use the
63 <code>debugMsg()</code> function defined in the module's
64 <code>common.py</code> file.
65 </li>
66 <li>
67 All objects and methods specified in the API should be provided, even
68 if the renderer can't actually produce the relevant output. In that
69 case, a warning or error message should be given mentioning that
70 such a function is not available/possible/supported by the renderer.
71 </li>
72 <li>
73 Generally speaking the renderer needs a python wrapper, especially if
74 it is to be run interactively. However, the renderer could just print
75 code output to file for later rendering as would be the case with PovRay.
76 </li>
77 </ul>
79 <h2>Pyvisi class structure</h2>
81 <a href="devel/pyvisi_class_structure.svg">pyvisi_class_structure.svg</a>

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