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*******************************************************/ |
*******************************************************/ |
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// |
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// ElementData.h |
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// |
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#ifndef __ELEMENTDATA_H__ |
#ifndef __ELEMENTDATA_H__ |
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#define __ELEMENTDATA_H__ |
#define __ELEMENTDATA_H__ |
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#include <escriptexport/escriptexport.h> |
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#include <finley/ReferenceElements.h> // for ElementTypeId |
#include <finley/ReferenceElements.h> // for ElementTypeId |
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#include <escriptreader/Mesh.h> |
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class DBfile; |
class DBfile; |
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class NcFile; |
class NcFile; |
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namespace EscriptReader { |
struct Finley_ElementFile; |
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namespace escriptexport { |
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class NodeData; |
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typedef enum { |
typedef enum { |
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ZONETYPE_BEAM=1, |
ZONETYPE_BEAM=1, |
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ZONETYPE_HEX, |
ZONETYPE_HEX, |
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ZONETYPE_TRIANGLE |
ZONETYPE_TRIANGLE |
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} ZoneType; |
} ZoneType; |
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/// \brief Holds information that is used to convert from escript element types |
/// \brief Holds information that is used to convert from finley element types |
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/// to Silo. |
/// to elements supported by Silo and VTK. |
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struct FinleyElementInfo |
struct FinleyElementInfo |
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{ |
{ |
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ZoneType elementType, reducedElementType; |
ZoneType elementType, reducedElementType; |
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const size_t* multiCellIndices; |
const size_t* multiCellIndices; |
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}; |
}; |
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/// \brief A class that stores and manipulates one type of escript mesh elements |
/// \brief Stores and manipulates one type of finley mesh elements (cells, |
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/// (elements, faces, contacts or points). |
/// faces or contacts). |
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/// |
/// |
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/// The corresponding mesh nodes are not part of this class but stored in a Mesh |
/// This class provides functionality to manipulate a finley element file. |
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/// object which has to be provided when constructing an ElementData object. |
/// It is able to load element data from NetCDF files or retrieve it from |
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/// a Finley_ElementFile instance. |
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/// |
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/// \note The corresponding mesh nodes are not part of this class but are |
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/// stored in a NodeData instance. |
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class ElementData |
class ElementData |
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{ |
{ |
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friend class DataVar; |
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friend class MeshWithElements; |
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public: |
public: |
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/// \brief Constructor with name and accompanying Mesh object. |
/// \brief Constructor with name and accompanying NodeData object. |
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ElementData(const std::string& elementName, const Mesh* mainMesh); |
ESCRIPTEXPORT_DLL_API |
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ElementData(const std::string& elementName, NodeData_ptr nodes); |
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/// \brief Copy constructor |
/// \brief Copy constructor |
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ESCRIPTEXPORT_DLL_API |
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ElementData(const ElementData& e); |
ElementData(const ElementData& e); |
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/// \brief Initialises with data from a Finley_ElementFile instance. |
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ESCRIPTEXPORT_DLL_API |
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bool initFromFinley(const Finley_ElementFile* finleyFile); |
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/// \brief Destructor |
/// \brief Destructor |
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ESCRIPTEXPORT_DLL_API |
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~ElementData(); |
~ElementData(); |
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/// \brief Reads element data from escript NetCDF file. |
/// \brief Reads element data from escript/finley NetCDF file. |
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ESCRIPTEXPORT_DLL_API |
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bool readFromNc(NcFile* ncfile); |
bool readFromNc(NcFile* ncfile); |
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/// \brief Moves "ghost" elements and corresponding data to the end of the |
/// \brief Moves "ghost" elements (whose owner does not match ownIndex) |
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/// arrays. |
/// and the corresponding data to the end of the arrays. |
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void handleGhostZones(int ownIndex); |
ESCRIPTEXPORT_DLL_API |
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void reorderGhostZones(int ownIndex); |
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/// \brief Removes "ghost" elements. |
/// \brief Removes "ghost" elements. |
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void removeGhostZones(); |
ESCRIPTEXPORT_DLL_API |
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void removeGhostZones(int ownIndex); |
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/// \brief Writes element data into given directory in given Silo file. |
/// \brief Writes element data into given directory in given Silo file. |
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/// |
/// |
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/// Since the mesh depends on element information this method also writes |
/// Since the mesh depends on element information this method also writes |
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/// the mesh itself. If Silo was not available at compile time or if a Silo |
/// the node mesh itself. If Silo was not available at compile time or if |
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/// function fails this method returns false. |
/// a Silo function fails this method returns false. |
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ESCRIPTEXPORT_DLL_API |
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bool writeToSilo(DBfile* dbfile, const std::string& siloPath); |
bool writeToSilo(DBfile* dbfile, const std::string& siloPath); |
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/// \brief Returns the names of the meshes associated with the elements. |
/// \brief Returns the names of the meshes associated with the elements. |
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ESCRIPTEXPORT_DLL_API |
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StringVec getMeshNames() const; |
StringVec getMeshNames() const; |
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/// \brief Returns a vector with the mesh variable names. |
/// \brief Returns a vector with the mesh variable names. |
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ESCRIPTEXPORT_DLL_API |
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StringVec getVarNames() const; |
StringVec getVarNames() const; |
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/// \brief Returns the number of elements. |
/// \brief Returns the number of elements. |
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int getCount() const { return count; } |
ESCRIPTEXPORT_DLL_API |
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int getNumElements() const { return numElements; } |
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/// \brief Returns the number of reduced elements. |
/// \brief Returns the number of reduced elements. |
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int getReducedCount() const { return reducedCount; } |
ESCRIPTEXPORT_DLL_API |
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int getReducedNumElements() const { return reducedNumElements; } |
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/// \brief Returns the number of nodes per element. |
/// \brief Returns the number of nodes per element. |
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ESCRIPTEXPORT_DLL_API |
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int getNodesPerElement() const { return nodesPerElement; } |
int getNodesPerElement() const { return nodesPerElement; } |
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/// \brief Returns the number of nodes per reduced element. |
/// \brief Returns the number of nodes per reduced element. |
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ESCRIPTEXPORT_DLL_API |
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int getReducedNodesPerElement() const { return reducedNodesPerElement; } |
int getReducedNodesPerElement() const { return reducedNodesPerElement; } |
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/// \brief Returns the number of "ghost" elements. |
/// \brief Returns the number of "ghost" elements. |
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ESCRIPTEXPORT_DLL_API |
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int getGhostCount() const { return numGhostElements; } |
int getGhostCount() const { return numGhostElements; } |
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/// \brief Returns the number of "ghost" reduced elements. |
/// \brief Returns the number of "ghost" reduced elements. |
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ESCRIPTEXPORT_DLL_API |
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int getReducedGhostCount() const { return numReducedGhostElements; } |
int getReducedGhostCount() const { return numReducedGhostElements; } |
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/// \brief Returns the type of the elements. |
/// \brief Returns the type of the elements. |
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ESCRIPTEXPORT_DLL_API |
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ZoneType getType() const { return type; } |
ZoneType getType() const { return type; } |
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/// \brief Returns the type of reduced elements. |
/// \brief Returns the type of reduced elements. |
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ESCRIPTEXPORT_DLL_API |
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ZoneType getReducedType() const { return reducedType; } |
ZoneType getReducedType() const { return reducedType; } |
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/// \brief Returns a vector of the node IDs used by the elements. |
/// \brief Returns a vector of the node IDs used by the elements. |
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ESCRIPTEXPORT_DLL_API |
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const IntVec& getNodeList() const { return nodes; } |
const IntVec& getNodeList() const { return nodes; } |
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/// \brief Returns a vector of the node IDs used by the reduced elements. |
/// \brief Returns a vector of the node IDs used by the reduced elements. |
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ESCRIPTEXPORT_DLL_API |
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const IntVec& getReducedNodeList() const { return reducedNodes; } |
const IntVec& getReducedNodeList() const { return reducedNodes; } |
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/// \brief Returns a vector of element IDs. |
/// \brief Returns a vector of element IDs. |
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ESCRIPTEXPORT_DLL_API |
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const IntVec& getIDs() const { return ID; } |
const IntVec& getIDs() const { return ID; } |
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/// \brief Returns a mapping of element IDs to array index. |
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ESCRIPTEXPORT_DLL_API |
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IndexMap getIndexMap() const; |
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/// \brief Returns an array of data values for the name provided. |
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/// |
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/// The name must be one of the names returned from getVarNames(). |
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ESCRIPTEXPORT_DLL_API |
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const IntVec& getVarDataByName(const std::string varName) const; |
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/// \brief Returns the node mesh instance used by the elements. |
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ESCRIPTEXPORT_DLL_API |
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NodeData_ptr getNodeMesh() const { return fullMesh; } |
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/// \brief Returns the node mesh instance used by the reduced elements. |
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ESCRIPTEXPORT_DLL_API |
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NodeData_ptr getReducedNodeMesh() const { return reducedMesh; } |
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private: |
private: |
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ElementData() {} |
ElementData() {} |
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FinleyElementInfo getFinleyTypeInfo(ElementTypeId typeId); |
FinleyElementInfo getFinleyTypeInfo(ElementTypeId typeId); |
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void buildIndexMap(); |
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void buildMeshes(); |
void buildMeshes(); |
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void buildReducedElements(const FinleyElementInfo& f); |
void buildReducedElements(const FinleyElementInfo& f); |
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void prepareGhostIndices(int ownIndex); |
void prepareGhostIndices(int ownIndex, IntVec& indexArray, |
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IntVec& reducedIndexArray); |
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void reorderArray(IntVec& v, const IntVec& idx, int elementsPerIndex); |
void reorderArray(IntVec& v, const IntVec& idx, int elementsPerIndex); |
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const IntVec& getVarDataByName(const std::string varName) const; |
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std::string name; |
std::string name; |
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int count, reducedCount; |
int numElements, reducedNumElements; |
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int numGhostElements, numReducedGhostElements; |
int numGhostElements, numReducedGhostElements; |
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IndexMap ID2idx; |
NodeData_ptr fullMesh; |
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IntVec indexArray, reducedIndexArray; |
NodeData_ptr reducedMesh; |
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Mesh* fullMesh; |
NodeData_ptr originalNodes; |
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Mesh* reducedMesh; |
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const Mesh* originalMesh; |
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bool fullMeshIsOriginalMesh; |
bool fullMeshIsOriginalMesh; |
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int numDims; |
int numDims; |
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IntVec owner, reducedOwner; |
IntVec owner, reducedOwner; |
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}; |
}; |
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// |
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inline IndexMap ElementData::getIndexMap() const |
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inline void ElementData::buildIndexMap() |
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{ |
{ |
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ID2idx.clear(); |
IndexMap ID2idx; |
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size_t idx = 0; |
size_t idx = 0; |
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IntVec::const_iterator idIt; |
IntVec::const_iterator idIt; |
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for (idIt = ID.begin(); idIt != ID.end(); idIt++, idx++) |
for (idIt = ID.begin(); idIt != ID.end(); idIt++, idx++) |
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ID2idx[*idIt] = idx; |
ID2idx[*idIt] = idx; |
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return ID2idx; |
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} |
} |
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} // namespace EscriptReader |
} // namespace escriptexport |
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#endif // __ELEMENTDATA_H__ |
#endif // __ELEMENTDATA_H__ |
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