 pycad support 3D transfinite meshing now.

 1 2 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 3 % 4 % Copyright (c) 2003-2010 by University of Queensland 5 % Earth Systems Science Computational Center (ESSCC) 6 7 % 8 % Primary Business: Queensland, Australia 9 % Licensed under the Open Software License version 3.0 10 11 % 12 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 13 14 15 16 \chapter{The Module \pycad} \label{PYCAD CHAP} 17 18 19 \section{Introduction} 20 21 \pycad provides a simple way to build a mesh for your finite element 22 simulation. You begin by building what we call a \class{Design} using 23 primitive geometric objects, and then to go on to build a mesh from 24 this. The final step of generating the mesh from a \class{Design} 25 uses freely available mesh generation software, such as \gmshextern. 26 27 A \class{Design} is built by defining points, which are used to specify 28 the corners of geometric objects and the vertices of curves. Using 29 points you construct more interesting objects such as lines, 30 rectangles, and arcs. By adding many of these objects into what we 31 call a \class{Design}, you can build meshes for arbitrarily complex 2-D 32 and 3-D structures. 33 34 \section{The Unit Square} 35 So the simplest geometry is the unit square. First we generate the 36 corner points 37 \begin{python} 38 from esys.pycad import * 39 p0=Point(0.,0.,0.) 40 p1=Point(1.,0.,0.) 41 p2=Point(1.,1.,0.) 42 p3=Point(0.,1.,0.) 43 \end{python} 44 which are then linked to define the edges of the square 45 \begin{python} 46 l01=Line(p0,p1) 47 l12=Line(p1,p2) 48 l23=Line(p2,p3) 49 l30=Line(p3,p0) 50 \end{python} 51 The lines are put together to form a loop 52 \begin{python} 53 c=CurveLoop(l01,l12,l23,l30) 54 \end{python} 55 The orientation of the line defining the \class{CurveLoop} is important. It is assumed that the surrounded 56 area is to the left when moving along the lines from their starting points towards the end points. Moreover, 57 the line need to form a closed loop. 58 59 We use the \class{CurveLoop} to define a surface 60 \begin{python} 61 s=PlaneSurface(c) 62 \end{python} 63 Notice there is difference between the \class{CurveLoop} defining the boundary 64 of the surface and the actually surface \class{PlaneSurface}. This difference becomes clearer in the next example with a hole. The direction of the lines is important. 65 New we are ready to define the geometry which described by an instance of \class{Design} class: 66 \begin{python} 67 d=Design(dim=2,element_size=0.05) 68 \end{python} 69 Here we use the two dimensional domain with a local element size in the finite element mesh of $0.05$. 70 We then add the surface \code{s} to the geometry 71 \begin{python} 72 d.addItems(s) 73 \end{python} 74 This will automatically import all items used to construct \code{s} into the \class{Design} \code{d}. 75 Now we are ready to construct a \finley FEM mesh and then write it to the file \file{quad.fly}: 76 \begin{python} 77 from esys.finley import MakeDomain 78 dom=MakeDomain(d) 79 dom.write("quad.fly") 80 \end{python} 81 In some cases it is useful to access the script used to generate the geometry. You can specify a specific name 82 for the script file. In our case we use 83 \begin{python} 84 d.setScriptFileName("quad.geo") 85 \end{python} 86 It is also useful to check error messages generated during the mesh generation process. \gmshextern writes 87 messages to the \file{.gmsh-errors} in your home directory. 88 89 If we put everything together we get the script 90 \begin{python} 91 from esys.pycad import * 92 from esys.pycad.gmsh import Design 93 from esys.finley import MakeDomain 94 p0=Point(0.,0.,0.) 95 p1=Point(1.,0.,0.) 96 p2=Point(1.,1.,0.) 97 p3=Point(0.,1.,0.) 98 l01=Line(p0,p1) 99 l12=Line(p1,p2) 100 l23=Line(p2,p3) 101 l30=Line(p3,p0) 102 c=CurveLoop(l01,l12,l23,l30) 103 s=PlaneSurface(c) 104 d=Design(dim=2,element_size=0.05) 105 d.setScriptFileName("quad.geo") 106 d.addItems(s) 107 pl1=PropertySet("sides",l01,l23) 108 pl2=PropertySet("top_and_bottom",l12,l30) 109 d.addItems(pl1, pl2) 110 dom=MakeDomain(d) 111 dom.write("quad.fly") 112 \end{python} 113 This example is included with the software in 114 \file{quad.py} in the \ExampleDirectory. 115 116 There are three extra statements which we have not discussed yet: By default the mesh used to subdivide 117 the boundary are not written into the mesh file mainly to reduce the size of the data file. One need to explicitly add the lines to the \Design which should be present in the mesh data. Here we additionally labeled the 118 lines on the top and the bottom with the name top_and_bottom and the lines on the left and right hand side 119 with the name sides using \class{PropertySet} objects. The labeling is convenient 120 when using tagging \index{tagging}, see Chapter~\ref{ESCRIPT CHAP}. 121 122 \begin{figure} 123 \centerline{\includegraphics[width=\figwidth]{figures/quad}} 124 \caption{Trapozid with triangle Hole.} 125 \label{fig:PYCAD 0} 126 \end{figure} 127 128 If you have \gmshextern installed you can run the example and view the geometry and mesh with: 129 \begin{python} 130 run-escript quad.py 131 gmsh quad.geo 132 gmsh quad.msh 133 \end{python} 134 You can access error messages from \gmshextern in the \file{.gmsh-errors} in your home directory. 135 See Figure~\ref{fig:PYCAD 0} for a result. 136 137 In most cases it is best practice to generate the mesh and to solve the mathematical 138 model in to different scripts. In our example you can read the \finley mesh into your simulation 139 code\footnote{\gmshextern files can be directly read using the \function{ReadGmsh}, see Chapter~\ref{CHAPTER ON FINLEY}} using 140 \begin{python} 141 from finley import ReadMesh 142 mesh=ReadMesh("quad.fly") 143 \end{python} 144 Note that the underlying mesh generation software will not accept all 145 the geometries you can create with \pycad. For example, \pycad 146 will happily allow you to create a 2-D \class{Design} that is a 147 closed loop with some additional points or lines lying outside of the 148 enclosed area, but \gmshextern will fail to create a mesh for it. 149 150 \begin{figure} 151 \centerline{\includegraphics[width=\figwidth]{figures/trap}} 152 \caption{Trapozid with triangle Hole.} 153 \label{fig:PYCAD 1} 154 \end{figure} 155 156 157 \section{Holes} 158 The example included below shows how to use \pycad to create a 2-D mesh 159 in the shape of a trapezoid with a cut-out area, see Figure~\ref{fig:PYCAD 1}: 160 \begin{python} 161 from esys.pycad import * 162 from esys.pycad.gmsh import Design 163 from esys.finley import MakeDomain 164 165 # A trapezoid 166 p0=Point(0.0, 0.0, 0.0) 167 p1=Point(1.0, 0.0, 0.0) 168 p2=Point(1.0, 0.5, 0.0) 169 p3=Point(0.0, 1.0, 0.0) 170 l01=Line(p0, p1) 171 l12=Line(p1, p2) 172 l23=Line(p2, p3) 173 l30=Line(p3, p0) 174 c=CurveLoop(l01, l12, l23, l30) 175 176 # A small triangular cutout 177 x0=Point(0.1, 0.1, 0.0) 178 x1=Point(0.5, 0.1, 0.0) 179 x2=Point(0.5, 0.2, 0.0) 180 x01=Line(x0, x1) 181 x12=Line(x1, x2) 182 x20=Line(x2, x0) 183 cutout=CurveLoop(x01, x12, x20) 184 185 # Create the surface with cutout 186 s=PlaneSurface(c, holes=[cutout]) 187 188 # Create a Design which can make the mesh 189 d=Design(dim=2, element_size=0.05) 190 191 # Add the trapezoid with cutout 192 d.addItems(s) 193 194 # Create the geometry, mesh and Escript domain 195 d.setScriptFileName("trapezoid.geo") 196 d.setMeshFileName("trapezoid.msh") 197 domain=MakeDomain(d) 198 # write mesh to a finley file: 199 domain.write("trapezoid.fly") 200 \end{python} 201 This example is included with the software in 202 \file{trapezoid.py} in the \ExampleDirectory. 203 204 A \code{CurveLoop} is used to connect several lines into a single curve. 205 It is used in the example above to create the trapezoidal outline for the grid 206 and also for the triangular cutout area. 207 You can use any number of lines when creating a \class{CurveLoop}, but 208 the end of one line must be identical to the start of the next. 209 210 211 \begin{figure} 212 \centerline{\includegraphics[width=\figwidth]{figures/brick}} 213 \caption{Three dimensional Block.} 214 \label{fig:PYCAD 2} 215 \end{figure} 216 217 \section{A 3D example} 218 In this section we discuss the definition of 3D geometries. The example is the unit cube, see Figure~\ref{fig:PYCAD 2}. First we generate the vertices of the cube: 219 \begin{python} 220 from esys.pycad import * 221 p0=Point(0.,0.,0.) 222 p1=Point(1.,0.,0.) 223 p2=Point(0.,1.,0.) 224 p3=Point(1.,1.,0.) 225 p4=Point(0.,0.,1.) 226 p5=Point(1.,0.,1.) 227 p6=Point(0.,1.,1.) 228 p7=Point(1.,1.,1.) 229 \end{python} 230 We connect the points to form the bottom and top surfaces of the cube: 231 \begin{python} 232 l01=Line(p0,p1) 233 l13=Line(p1,p3) 234 l32=Line(p3,p2) 235 l20=Line(p2,p0) 236 bottom=PlaneSurface(CurveLoop(l01,l13,l32,l20)) 237 \end{python} 238 and 239 \begin{python} 240 l45=Line(p4,p5) 241 l57=Line(p5,p7) 242 l76=Line(p7,p6) 243 l64=Line(p6,p4) 244 top=PlaneSurface(CurveLoop(l45,l57,l76,l64)) 245 \end{python} 246 To form the front face we introduce the two additional lines connecting the left and right front 247 points of the the \code{top} and \code{bottom} face: 248 \begin{python} 249 l15=Line(p1,p5) 250 l40=Line(p4,p0) 251 \end{python} 252 To form the front face we encounter the problem as the line \code{l45} used to define the 253 \code{top} face is pointing the wrong direction. In \pycad you can reversing direction of an 254 object by changing its sign. So we write \code{-l45} to indicate that the direction is to be reversed. With this notation we can write 255 \begin{python} 256 front=PlaneSurface(CurveLoop(l01,l15,-l45,l40)) 257 \end{python} 258 Keep in mind that if you use \code{Line(p4,p5)} instead \code{-l45} both objects are treated as different although the connecting the same points with a straight line in the same direction. The resulting geometry would include an opening along the \code{p4}--\code{p5} connection. This will lead to an inconsistent mesh and may result in a failure of the volumetric mesh generator. Similarly we can define the other sides of the cube: 259 \begin{python} 260 l37=Line(p3,p7) 261 l62=Line(p6,p2) 262 back=PlaneSurface(CurveLoop(l32,-l62,-l76,-l37)) 263 left=PlaneSurface(CurveLoop(-l40,-l64,l62,l20)) 264 right=PlaneSurface(CurveLoop(-l15,l13,l37,-l57)) 265 \end{python} 266 We can now put the six surfaces together to form a \class{SurfaceLoop} defining the 267 boundary of the volume of the cube: 268 \begin{python} 269 sl=SurfaceLoop(top,-bottom,front,back,left,right) 270 v=Volume(sl) 271 \end{python} 272 Similar to the definition of a \code{CurvedLoop} the orientation of the surfaces \code{SurfaceLoop} is relevant. In fact the surface normal direction defined by the the right hand rule needs to point outwards as indicated by the surface normals in 273 Figure~\ref{fig:PYCAD 2}. As the \code{bottom} face is directed upwards it is inserted with the minus sign 274 into the \code{SurfaceLoop} in order to adjust the orientation of the surface. 275 276 As in the 2D case, the \class{Design} class is used to define the geometry: 277 \begin{python} 278 from esys.pycad.gmsh import Design 279 from esys.finley import MakeDomain 280 281 des=Design(dim=3, element_size = 0.1, keep_files=True) 282 des.setScriptFileName("brick.geo") 283 des.addItems(v, top, bottom, back, front, left , right) 284 285 dom=MakeDomain(des) 286 dom.write("brick.fly") 287 \end{python} 288 Note that the \finley mesh file \file{brick.fly} will contain the 289 triangles used to define the surfaces as they are added to the \class{Design}. 290 The example script of the cube is included with the software in 291 \file{brick.py} in the \ExampleDirectory. 292 293 \section{Alternative File Formats} 294 \code{pycad} supports other file formats in including 295 I-DEAS universal file, VRML, Nastran and STL. The following example shows how 296 to generate the STL file \file{brick.stl}: 297 \begin{python} 298 from esys.pycad.gmsh import Design 299 300 des=Design(dim=3, element_size = 0.1, keep_files=True) 301 des.addItems(v, top, bottom, back, front, left , right) 302 303 des.setFileFormat(des.STL) 304 des.setMeshFileName("brick.stl") 305 des.generate() 306 \end{python} 307 The example script of the cube is included with the software in 308 \file{brick_stl.py} in the \ExampleDirectory. 309 310 311 \begin{figure} 312 \centerline{\includegraphics[width=\figwidth]{figures/refine1}} 313 \caption{Local refinement at the origin by 314 \var{local_scale=0.01} 315 with \var{element_size=0.3} and number of elements on the top set to 10.} 316 \label{fig:PYCAD 5} 317 \end{figure} 318 319 \section{Element Sizes} 320 The element size used globally is defined by the 321 \code{element_size} argument of the \class{Design}. The mesh generator 322 will try to use this mesh size everywhere in the geometry. In some cases it can be 323 desirable to use locally a finer mesh. A local refinement can be defined at each 324 \class{Point}: 325 \begin{python} 326 p0=Point(0.,0.,0.,local_scale=0.01) 327 \end{python} 328 Here the mesh generator will create a mesh with an element size which is by the factor \code{0.01} 329 times smaller than the global mesh size \code{element_size=0.3}, see Figure~\ref{fig:PYCAD 5}. The point where a refinement is defined must be a point of curve used to define the geometry. 330 331 Alternatively, one can define a mesh size along a curve by defining the number of elements to be used to subdivide the curve. For instance, to use $20$ element on line \code{l23} on uses: 332 \begin{python} 333 l23=Line(p2, p3) 334 l23.setElementDistribution(20) 335 \end{python} 336 Setting the number of elements on a curve overwrites the global mesh size \code{element_size}. The result is shown in Figure~\ref{fig:PYCAD 5}. 337 338 \section{\pycad Classes} 339 \declaremodule{extension}{esys.pycad} 340 \modulesynopsis{Python geometry description and meshing interface} 341 342 \subsection{Primitives} 343 344 Some of the most commonly-used objects in \pycad are listed here. For a more complete 345 list see the full API documentation. 346 347 348 \begin{classdesc}{Point}{x=0.,y=0.,z=0.\optional{,local_scale=1.}} 349 Create a point with from coordinates with local characteristic length \var{local_scale} 350 \end{classdesc} 351 352 \begin{classdesc}{CurveLoop}{list} 353 Create a closed curve from the \code{list}. of 354 \class{Line}, \class{Arc}, \class{Spline}, \class{BSpline}, 355 \class{BrezierSpline}. 356 \end{classdesc} 357 358 \begin{classdesc}{SurfaceLoop}{list} 359 Create a loop of \class{PlaneSurface} or \class{RuledSurface}, which defines the shell of a volume. 360 \end{classdesc} 361 362 \subsubsection{Lines} 363 \begin{classdesc}{Line}{point1, point2} 364 Create a line with between starting and ending points. 365 \end{classdesc} 366 \begin{methoddesc}[Line]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 367 Defines the number of elements on the line. If set it overwrites the local length setting which would be applied. The progression factor \var{progression} defines the change of element size between neighboured elements. If \var{createBump} is set 368 progression is applied towards the centre of the line. 369 \end{methoddesc} 370 \begin{methoddesc}[Line]{resetElementDistribution}{} 371 removes a previously set element distribution from the line. 372 \end{methoddesc} 373 \begin{methoddesc}[Line]{getElemenofDistribution}{} 374 Returns the element distribution as tuple of 375 number of elements, progression factor and bump flag. If 376 no element distribution is set None is returned. 377 \end{methoddesc} 378 379 \subsubsection{Splines} 380 \begin{classdesc}{Spline}{point0, point1, ...} 381 A spline curve defined by a list of points \var{point0}, \var{point1},.... 382 \end{classdesc} 383 \begin{methoddesc}[Spline]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 384 Defines the number of elements on the line. If set it overwrites the local length setting which would be applied. The progression factor \var{progression} defines the change of element size between neighboured elements. If \var{createBump} is set 385 progression is applied towards the centre of the line. 386 \end{methoddesc} 387 \begin{methoddesc}[Spline]{resetElementDistribution}{} 388 removes a previously set element distribution from the line. 389 \end{methoddesc} 390 \begin{methoddesc}[Spline]{getElemenofDistribution}{} 391 Returns the element distribution as tuple of 392 number of elements, progression factor and bump flag. If 393 no element distribution is set None is returned. 394 \end{methoddesc} 395 396 \subsubsection{BSplines} 397 \begin{classdesc}{BSpline}{point0, point1, ...} 398 A B-spline curve defined by a list of points \var{point0}, \var{point1},.... 399 \end{classdesc} 400 \begin{methoddesc}[BSpline]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 401 Defines the number of elements on the line. If set it overwrites the local length setting which would be applied. The progression factor \var{progression} defines the change of element size between neighboured elements. If \var{createBump} is set 402 progression is applied towards the centre of the line. 403 \end{methoddesc} 404 \begin{methoddesc}[BSpline]{resetElementDistribution}{} 405 removes a previously set element distribution from the line. 406 \end{methoddesc} 407 \begin{methoddesc}[BSpline]{getElemenofDistribution}{} 408 Returns the element distribution as tuple of 409 number of elements, progression factor and bump flag. If 410 no element distribution is set None is returned. 411 \end{methoddesc} 412 413 \subsubsection{Brezier Curves} 414 \begin{classdesc}{BezierCurve}{point0, point1, ...} 415 A Brezier spline curve defined by a list of points \var{point0}, \var{point1},.... 416 \end{classdesc} 417 \begin{methoddesc}[BezierCurve]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 418 Defines the number of elements on the line. If set it overwrites the local length setting which would be applied. The progression factor \var{progression} defines the change of element size between neighboured elements. If \var{createBump} is set 419 progression is applied towards the centre of the line. 420 \end{methoddesc} 421 \begin{methoddesc}[BezierCurve]{resetElementDistribution}{} 422 removes a previously set element distribution from the line. 423 \end{methoddesc} 424 \begin{methoddesc}[BezierCurve]{getElemenofDistribution}{} 425 Returns the element distribution as tuple of 426 number of elements, progression factor and bump flag. If 427 no element distribution is set None is returned. 428 \end{methoddesc} 429 430 \subsubsection{Arcs} 431 \begin{classdesc}{Arc}{centre_point, start_point, end_point} 432 Create an arc by specifying a centre for a circle and start and end points. An arc may subtend an angle of at most $\pi$ radians. 433 \end{classdesc} 434 \begin{methoddesc}[Arc]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 435 Defines the number of elements on the line. If set it overwrites the local length setting which would be applied. The progression factor \var{progression} defines the change of element size between neighboured elements. If \var{createBump} is set 436 progression is applied towards the centre of the line. 437 \end{methoddesc} 438 \begin{methoddesc}[Arc]{resetElementDistribution}{} 439 removes a previously set element distribution from the line. 440 \end{methoddesc} 441 \begin{methoddesc}[Arc]{getElemenofDistribution}{} 442 Returns the element distribution as tuple of 443 number of elements, progression factor and bump flag. If 444 no element distribution is set None is returned. 445 \end{methoddesc} 446 447 448 449 \subsubsection{Plain surfaces} 450 \begin{classdesc}{PlaneSurface}{loop, \optional{holes=[list]}} 451 Create a plane surface from a \class{CurveLoop}, which may have one or more holes 452 described by \var{list} of \class{CurveLoop}. 453 \end{classdesc} 454 \begin{methoddesc}[PlaneSurface]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 455 Defines the number of elements on all lines. 456 \end{methoddesc} 457 458 \begin{methoddesc}[PlaneSurface]{setRecombination}{\optional{max_deviation=45 * \var{DEG} }} 459 the mesh generator will try to recombine triangular elements 460 into quadrilateral elements. \var{max_deviation} (in radians) defines the 461 maximum deviation of any angle in the quadrilaterals from the right angle. 462 Set \var{max_deviation}=\var{None} to remove recombination. 463 \end{methoddesc} 464 \begin{methoddesc}[PlaneSurface]{setTransfiniteMeshing}{\optional{orientation="Left"}} 465 applies 2D transfinite meshing to the surface. 466 \var{orientation} defines the orientation of triangles. Allowed values 467 are \var{Left''}, \var{Right''} or \var{Alternate''}. The 468 boundary of the surface must be defined by three or four lines where an 469 element distribution must be defined on all faces where opposite 470 faces uses the same element distribution. No holes must be present. 471 \end{methoddesc} 472 473 474 475 \subsubsection{Ruled Surfaces} 476 \begin{classdesc}{RuledSurface}{list} 477 Create a surface that can be interpolated using transfinite interpolation. 478 \var{list} gives a list of three or four lines defining the boundary of the 479 surface. 480 \end{classdesc} 481 482 \begin{methoddesc}[RuledSurface]{setRecombination}{\optional{max_deviation=45 * \var{DEG} }} 483 the mesh generator will try to recombine triangular elements 484 into quadrilateral elements. \var{max_deviation} (in radians) defines the 485 maximum deviation of any angle in the quadrilaterals from the right angle. 486 Set \var{max_deviation}=\var{None} to remove recombination. 487 \end{methoddesc} 488 489 \begin{methoddesc}[RuledSurface]{setTransfiniteMeshing}{\optional{orientation="Left"}} 490 applies 2D transfinite meshing to the surface. 491 \var{orientation} defines the orientation of triangles. Allowed values 492 are \var{Left''}, \var{Right''} or \var{Alternate''}. The 493 boundary of the surface must be defined by three or four lines where an 494 element distribution must be defined on all faces where opposite 495 faces uses the same element distribution. No holes must be present. 496 \end{methoddesc} 497 498 \begin{methoddesc}[RuledSurface]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 499 Defines the number of elements on all lines. 500 \end{methoddesc} 501 502 \subsubsection{Volumes} 503 504 \begin{classdesc}{Volume}{loop, \optional{holes=[list]}} 505 Create a volume given a \class{SurfaceLoop}, which may have one or more holes 506 define by the list of \class{SurfaceLoop}. 507 \end{classdesc} 508 509 \begin{methoddesc}[Volume]{setElementDistribution}{n\optional{,progression=1\optional{,createBump=\False}}} 510 Defines the number of elements on all lines. 511 \end{methoddesc} 512 513 \begin{methoddesc}[Volume]{setRecombination}{\optional{max_deviation=45 * \var{DEG} }} 514 the mesh generator will try to recombine triangular elements 515 into quadrilateral elements. These meshes are then used to generate the volume mesh if possible. 516 Together with transfinite meshing one can construct rectanglar meshes. 517 \var{max_deviation} (in radians) defines the maximum deviation of any angle in the quadrilaterals from the right angle. 518 Set \var{max_deviation}=\var{None} to remove recombination. 519 \end{methoddesc} 520 521 \begin{methoddesc}[Volume]{setTransfiniteMeshing}{\optional{orientation="Left"}} 522 applies transfinite meshing to the volume and all surfaces (if \var{orientation} is not equal to \var{None}) 523 \var{orientation} defines the orientation of triangles. Allowed values 524 are \var{Left''}, \var{Right''} or \var{Alternate''}. The 525 boundary of the surface must be defined by three or four lines where an 526 element distribution must be defined on all faces where opposite 527 faces uses the same element distribution. 528 If \var{orientation} is equal to \var{None} transfinite meshing is not switched on for the surfaces but needs 529 to be set by the user.No holes must be present. 530 \end{methoddesc} 531 532 533 %============================================================================================================ 534 \subsection{Transformations} 535 536 Sometimes it's convenient to create an object and then make copies at 537 different orientations and in different sizes. Transformations are 538 used to move geometrical objects in the 3-dimensional space and to 539 resize them. 540 541 \begin{classdesc}{Translation}{\optional{b=[0,0,0]}} 542 defines a translation $x \to x+b$. \var{b} can be any object that can be converted 543 into a \numpy object of shape $(3,)$. 544 \end{classdesc} 545 546 \begin{classdesc}{Rotatation}{\optional{axis=[1,1,1], \optional{ point = [0,0,0], \optional{angle=0*RAD} } } } 547 defines a rotation by \var{angle} around axis through point \var{point} and direction \var{axis}. 548 \var{axis} and \var{point} can be any object that can be converted 549 into a \numpy object of shape $(3,)$. 550 \var{axis} does not have to be normalised but must have positive length. The right hand rule~\cite{RIGHTHANDRULE} 551 applies. 552 \end{classdesc} 553 554 555 \begin{classdesc}{Dilation}{\optional{factor=1., \optional{centre=[0,0,0]}}} 556 defines a dilation by the expansion/contraction \var{factor} with 557 \var{centre} as the dilation centre. 558 \var{centre} can be any object that can be converted 559 into a \numpy object of shape $(3,)$. 560 \end{classdesc} 561 562 \begin{classdesc}{Reflection}{\optional{normal=[1,1,1], \optional{offset=0}}} 563 defines a reflection on a plane defined in normal form $n^t x = d$ 564 where $n$ is the surface normal \var{normal} and $d$ is the plane \var{offset}. 565 \var{normal} can be any object that can be converted 566 into a \numpy object of shape $(3,)$. 567 \var{normal} does not have to be normalised but must have positive length. 568 \end{classdesc} 569 570 \begin{datadesc}{DEG} 571 A constant to convert from degrees to an internal angle representation in radians. For instance use \code{90*DEG} for $90$ degrees. 572 \end{datadesc} 573 574 \subsection{Properties} 575 576 If you are building a larger geometry you may find it convenient to 577 create it in smaller pieces and then assemble them into the whole. 578 Property sets make this easy, and they allow you to name the smaller 579 pieces for convenience. 580 581 Property sets are used to bundle a set of geometrical objects in a 582 group. The group is identified by a name. Typically a property set 583 is used to mark subregions with share the same material properties or 584 to mark portions of the boundary. For efficiency, the \Design class 585 object assigns a integer to each of its property sets, a so-called tag 586 \index{tag}. The appropriate tag is attached to the elements at 587 generation time. 588 589 See the file \code{pycad/examples/quad.py} for an example using a {\it PropertySet}. 590 591 592 \begin{classdesc}{PropertySet}{name,*items} 593 defines a group geometrical objects which can be accessed through a \var{name} 594 The objects in the tuple \var{items} mast all be \ManifoldOneD, \ManifoldTwoD or \ManifoldThreeD objects. 595 \end{classdesc} 596 597 598 \begin{methoddesc}[PropertySet]{getManifoldClass}{} 599 returns the manifold class \ManifoldOneD, \ManifoldTwoD or \ManifoldThreeD expected from the items 600 in the property set. 601 \end{methoddesc} 602 603 \begin{methoddesc}[PropertySet]{getDim}{} 604 returns the spatial dimension of the items 605 in the property set. 606 \end{methoddesc} 607 608 \begin{methoddesc}[PropertySet]{getName}{} 609 returns the name of the set 610 \end{methoddesc} 611 612 \begin{methoddesc}[PropertySet]{setName}{name} 613 sets the name. This name should be unique within a \Design. 614 \end{methoddesc} 615 616 \begin{methoddesc}[PropertySet]{addItem}{*items} 617 adds a tuple of items. They need to be objects of class \ManifoldOneD, \ManifoldTwoD or \ManifoldThreeD. 618 \end{methoddesc} 619 620 \begin{methoddesc}[PropertySet]{getItems}{} 621 returns the list of items 622 \end{methoddesc} 623 624 \begin{methoddesc}[PropertySet]{clearItems}{} 625 clears the list of items 626 \end{methoddesc} 627 628 \begin{methoddesc}[PropertySet]{getTag}{} 629 returns the tag used for this property set 630 \end{methoddesc} 631 632 \section{Interface to the mesh generation software} 633 \declaremodule{extension}{esys.pycad.gmsh} 634 \modulesynopsis{Python geometry description and meshing interface} 635 636 The class and methods described here provide an interface to the mesh 637 generation software, which is currently \gmshextern. This interface could be 638 adopted to triangle or another mesh generation package if this is 639 deemed to be desirable in the future. 640 641 \begin{classdesc}{Design}{ 642 \optional{dim=3, \optional{element_size=1., \optional{order=1, \optional{keep_files=False}}}}} 643 The \class{Design} describes the geometry defined by primitives to be meshed. 644 The \var{dim} specifies the spatial dimension. The argument \var{element_size} defines the global 645 element size which is multiplied by the local scale to set the element size at each \Point. 646 The argument \var{order} defines the element order to be used. If \var{keep_files} is set to 647 \True temporary files a kept otherwise they are removed when the instance of the class is deleted. 648 \end{classdesc} 649 650 651 \begin{memberdesc}[Design]{GMSH} 652 gmsh file format~\cite{GMSH}. 653 \end{memberdesc} 654 655 \begin{memberdesc}[Design]{IDEAS} 656 I-DEAS universal file format~\cite{IDEAS}. 657 \end{memberdesc} 658 659 \begin{memberdesc}[Design]{VRML} 660 VRML file format, \cite{VRML}. 661 \end{memberdesc} 662 663 \begin{memberdesc}[Design]{STL} 664 STL file format~\cite{STL}. 665 \end{memberdesc} 666 \begin{memberdesc}[Design]{NASTRAN} 667 NASTRAN bulk data format~\cite{NASTRAN}. 668 \end{memberdesc} 669 670 \begin{memberdesc}[Design]{MEDIT} 671 Medit file format~\cite{MEDIT}. 672 \end{memberdesc} 673 674 \begin{memberdesc}[Design]{CGNS} 675 CGNS file format~\cite{CGNS}. 676 \end{memberdesc} 677 678 \begin{memberdesc}[Design]{PLOT3D} 679 Plot3D file format~\cite{PLOT3D}. 680 \end{memberdesc} 681 682 683 \begin{memberdesc}[Design]{DIFFPACK} 684 Diffpack 3D file format~\cite{DIFFPACK}. 685 \end{memberdesc} 686 687 \begin{memberdesc}[Design]{DELAUNAY} 688 the gmsh Delauny triangulator. 689 \end{memberdesc} 690 691 \begin{memberdesc}[Design]{TETGEN} 692 the TetGen~\cite{TETGEN} triangulator. 693 \end{memberdesc} 694 695 \begin{memberdesc}[Design]{NETGEN} 696 the NETGEN~\cite{NETGEN} triangulator. 697 \end{memberdesc} 698 699 \begin{methoddesc}[Design]{generate}{} 700 generates the mesh file. The data are are written to the file \var{Design.getMeshFileName}. 701 \end{methoddesc} 702 703 704 \begin{methoddesc}[Design]{setDim}{\optional{dim=3}} 705 sets the spatial dimension which needs to be $1$, $2$ or $3$. 706 \end{methoddesc} 707 708 \begin{methoddesc}[Design]{getDim}{} 709 returns the spatial dimension. 710 \end{methoddesc} 711 712 \begin{methoddesc}[Design]{setElementOrder}{\optional{order=1}} 713 sets the element order which needs to be $1$ or $2$. 714 \end{methoddesc} 715 716 \begin{methoddesc}[Design]{getElementOrder}{} 717 returns the element order. 718 \end{methoddesc} 719 720 \begin{methoddesc}[Design]{setElementSize}{\optional{element_size=1}} 721 set the global element size. The local element size at a point is defined as 722 the global element size multiplied by the local scale. The element size must be positive. 723 \end{methoddesc} 724 725 726 \begin{methoddesc}[Design]{getElementSize}{} 727 returns the global element size. 728 \end{methoddesc} 729 730 731 732 \begin{methoddesc}[Design]{setKeepFilesOn}{} 733 work files are kept at the end of the generation. 734 \end{methoddesc} 735 736 \begin{methoddesc}[Design]{setKeepFilesOff}{} 737 work files are deleted at the end of the generation. 738 \end{methoddesc} 739 740 \begin{methoddesc}[Design]{keepFiles}{} 741 returns \True if work files are kept. Otherwise \False is returned. 742 \end{methoddesc} 743 744 \begin{methoddesc}[Design]{setScriptFileName}{\optional{name=None}} 745 set the file name for the gmsh input script. if no name is given a name with extension "geo" is generated. 746 \end{methoddesc} 747 748 \begin{methoddesc}[Design]{getScriptFileName}{} 749 returns the name of the file for the gmsh script. 750 \end{methoddesc} 751 752 753 \begin{methoddesc}[Design]{setMeshFileName}{\optional{name=None}} 754 sets the name for the mesh file. if no name is given a name is generated. 755 The format is set by \var{Design.setFileFormat}. 756 \end{methoddesc} 757 758 \begin{methoddesc}[Design]{getMeshFileName}{} 759 returns the name of the mesh file 760 \end{methoddesc} 761 762 763 \begin{methoddesc}[Design]{addItems}{*items} 764 adds the tuple of var{items}. An item can be any primitive or a \class{PropertySet}. 765 \warning{If a \PropertySet is added as an item added object that are not 766 part of a \PropertySet are not considered in the messing. 767 } 768 \end{methoddesc} 769 770 \begin{methoddesc}[Design]{getItems}{} 771 returns a list of the items 772 \end{methoddesc} 773 774 \begin{methoddesc}[Design]{clearItems}{} 775 resets the items in design 776 \end{methoddesc} 777 778 \begin{methoddesc}[Design]{getMeshHandler}{} 779 returns a handle to the mesh. The call of this method generates the mesh from the geometry and 780 returns a mechanism to access the mesh data. In the current implementation this 781 method returns a file name for a file containing the mesh data. 782 \end{methoddesc} 783 784 \begin{methoddesc}[Design]{getScriptString}{} 785 returns the gmsh script to generate the mesh as a string. 786 \end{methoddesc} 787 788 \begin{methoddesc}[Design]{getCommandString}{} 789 returns the gmsh command used to generate the mesh as string. 790 \end{methoddesc} 791 792 \begin{methoddesc}[Design]{setOptions}{\optional{algorithm=None, \optional{ optimize_quality=True,\optional{ smoothing=1}}}} 793 sets options for the mesh generator. \var{algorithm} sets the algorithm to be used. 794 The algorithm needs to be \var{Design.DELAUNAY} 795 \var{Design.TETGEN} 796 or \var{Design.NETGEN}. By default \var{Design.DELAUNAY} is used. \var{optimize_quality}=\True invokes an optimization of the mesh quality. \var{smoothing} sets the number of smoothing steps to be applied to the mesh. 797 \end{methoddesc} 798 799 \begin{methoddesc}[Design]{getTagMap}{} 800 returns a \class{TagMap} to map the name \class{PropertySet} in the class to tag numbers generated by gmsh. 801 \end{methoddesc} 802 803 \begin{methoddesc}[Design]{setFileFormat}{\optional{format=\var{Design.GMSH}}} 804 set the file format. \var{format} must be one of the values 805 \var{Design.GMSH}, 806 \var{Design.IDEAS}, 807 \var{Design.VRML}, 808 \var{Design.STL}, 809 \var{Design.NASTRAN}, 810 \var{Design.MEDIT}, 811 \var{Design.CGNS}, 812 \var{Design.PLOT3D} or 813 \var{Design.DIFFPACK}. 814 \end{methoddesc} 815 816 \begin{methoddesc}[Design]{getFileFormat}{} 817 returns the file format. 818 \end{methoddesc}