/[escript]/trunk/doc/user/pyvisi.tex
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revision 1204 by jongui, Wed Jun 20 05:01:30 2007 UTC revision 1205 by jongui, Fri Jun 29 04:44:04 2007 UTC
# Line 716  can either be colored or grey-scaled, de Line 716  can either be colored or grey-scaled, de
716  The following are some of the methods available:\\  The following are some of the methods available:\\
717  Methods from \ActorThreeD, \ScalarBar and \DataSetMapper.  Methods from \ActorThreeD, \ScalarBar and \DataSetMapper.
718    
719    \subsubsection{\Rectangle class}
720    
721    \begin{classdesc}{Rectangle}{scene, viewport = Viewport.SOUTH_WEST}
722    Class that generates a rectangle box.
723    \end{classdesc}
724    
725    The following are some of the methods available:\\
726    Methods from \ActorThreeD, \CubeSource and \DataSetMapper.
727    
728  \subsubsection{\Image class}  \subsubsection{\Image class}
729    
730  \begin{classdesc}{Image}{scene, image_reader, viewport = Viewport.SOUTH_WEST}  \begin{classdesc}{Image}{scene, image_reader, viewport = Viewport.SOUTH_WEST}
# Line 880  mov.makeMovie(os.path.join(PYVISI_EXAMPL Line 889  mov.makeMovie(os.path.join(PYVISI_EXAMPL
889  \subsection{Coordinate Classes}  \subsection{Coordinate Classes}
890  This subsection details the instances used to position the rendered object.  This subsection details the instances used to position the rendered object.
891    
892    \subsubsection{\LocalPosition class}
893    
894  \begin{classdesc}{LocalPosition}{x_coor, y_coor}  \begin{classdesc}{LocalPosition}{x_coor, y_coor}
895  Class that defines the local positioning (X and Y) coordinate system (2D).  Class that defines the local positioning (X and Y) coordinate system (2D).
896  \end{classdesc}  \end{classdesc}
897    
898    \subsubsection{\GlobalPosition class}
899    
900  \begin{classdesc}{GlobalPosition}{x_coor, y_coor, z_coor}  \begin{classdesc}{GlobalPosition}{x_coor, y_coor, z_coor}
901  Class that defines the global positioning (X, Y and Z) coordinate system (3D).  Class that defines the global positioning (X, Y and Z) coordinate system (3D).
902  \end{classdesc}  \end{classdesc}
# Line 1155  method is called when the range has been Line 1168  method is called when the range has been
1168  Therefore, the scalar range read from the source will be ignored.  Therefore, the scalar range read from the source will be ignored.
1169  \end{methoddesc}  \end{methoddesc}
1170    
1171    \subsubsection{\CubeSource class}
1172    
1173    The following are some of the methods available:
1174    
1175    \begin{methoddesc}[CubeSource]{setCenter}{center}
1176    Set the cube source center.
1177    \end{methoddesc}
1178    
1179    \begin{methoddesc}[CubeSource]{setXLength}{length}
1180    Set the cube source length along the x-axis.
1181    \end{methoddesc}
1182    
1183    \begin{methoddesc}[CubeSource]{setYLength}{length}
1184    Set the cube source length along the y-axis.
1185    \end{methoddesc}
1186    
1187    \begin{methoddesc}[CubeSource]{setZLength}{length}
1188    Set the cube source length along the z-axis.
1189    \end{methoddesc}
1190    
1191    
1192  % #############################################################################  % #############################################################################
1193    
1194    
# Line 1325  Keypress 's' & Modify the representation Line 1359  Keypress 's' & Modify the representation
1359  \\ \hline  \\ \hline
1360  Keypress 'w' & Modify the representation of the rendered object to wireframe.  Keypress 'w' & Modify the representation of the rendered object to wireframe.
1361  \\ \hline  \\ \hline
1362    Keypress 'r' & Reset the position of the rendered object to the center.
1363    \\ \hline
1364  \end{tabular}  \end{tabular}
1365  \caption{Useful keys}  \caption{Useful keys}
1366  \end{center}  \end{center}

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