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cochrane |
337 |
- Reimplement evaluation stack way of running low level code to more robust |
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model |
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(added 2004-11-19, 14:02, incomplete, priority veryhigh) |
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5 |
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- Work out how to find out the dimensions of an image in vtk |
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(added 2004-11-19, 14:28, incomplete, priority veryhigh) |
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8 |
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- Implement render object talking directly to a python interpreter instance |
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sitting in a separate thread |
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(added 2004-11-19, 14:29, incomplete, priority veryhigh) |
11 |
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12 |
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- Investigate threading in python and how communication works between processes |
13 |
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(added 2004-11-19, 14:33, incomplete, priority veryhigh) |
14 |
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15 |
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- Load vtk unstructured mesh |
16 |
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(added 2004-11-19, 14:03, incomplete, priority high) |
17 |
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18 |
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- convert numarrays to vtk structuredData objects |
19 |
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(added 2004-11-19, 14:30, incomplete, priority high) |
20 |
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21 |
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- Fully implement linestyles in renderers.gnuplot |
22 |
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(added 2005-01-21, 13:44, incomplete, priority high) |
23 |
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24 |
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- Fully implement linestyles in renderers.vtk |
25 |
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(added 2005-01-21, 13:44, incomplete, priority high) |
26 |
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27 |
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- View vtk structured and unstructured meshes |
28 |
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(added 2005-02-24, 13:52, incomplete, priority high) |
29 |
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30 |
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- Write up student project description |
31 |
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(added 2004-11-19, 14:03, incomplete, priority medium) |
32 |
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33 |
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- Convert escript Data objects into relevant vtk objects |
34 |
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(added 2004-11-19, 14:04, incomplete, priority medium) |
35 |
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36 |
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- scene.add() could do a _renderer.AddActor(obj) and rest of code just sets up |
37 |
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the actor |
38 |
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(added 2004-11-19, 14:30, incomplete, priority medium) |
39 |
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40 |
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- Need a log output file for user- and developer- debugging information. |
41 |
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(added 2005-01-21, 14:09, incomplete, priority medium) |
42 |
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43 |
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- At present, can only have one kind of linestyle per graph. We need a way to |
44 |
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specify different linestyles for each individual line on a multi-line graph if |
45 |
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desired. |
46 |
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(added 2005-01-24, 15:56, incomplete, priority medium) |
47 |
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48 |
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- Need to keep a count of the number of a given type of object exists within a |
49 |
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scene so that can have many of the same type of object in a scene (stops |
50 |
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overwriting objects in autogenerated code). |
51 |
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(added 2005-01-27, 13:49, incomplete, priority medium) |
52 |
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53 |
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- Need to add a delete object method so can remove objects from a Scene if |
54 |
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desired |
55 |
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(added 2005-01-27, 13:55, incomplete, priority medium) |
56 |
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57 |
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- Add options dictionaries to objects, so that things like xlabel, ylabel etc |
58 |
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can be set at object instantiation time. |
59 |
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(added 2005-02-24, 13:46, incomplete, priority medium) |
60 |
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61 |
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- Start writing docs for the api so that other developers can contribute more |
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easily |
63 |
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(added 2005-02-24, 13:53, incomplete, priority medium) |
64 |
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65 |
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- work out conceptual differences between a mesh plot (in matlab sense) and a |
66 |
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mesh in a mesh generator sense |
67 |
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(added 2004-11-19, 14:32, incomplete, priority low) |
68 |
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69 |
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- work out concept of line data for fault systems; is it a LinePlot or what is |
70 |
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it? |
71 |
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(added 2004-11-19, 14:33, incomplete, priority low) |
72 |
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73 |
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- Get BallPlots working in vtk |
74 |
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(added 2005-01-21, 13:45, incomplete, priority low) |
75 |
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76 |
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- Get BallPlots working in povray |
77 |
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(added 2005-01-21, 13:45, incomplete, priority low) |
78 |
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79 |
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- View a 3D vector field as an Arrow Plot |
80 |
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(added 2005-02-24, 13:54, incomplete, priority low) |
81 |
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82 |
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- Will need sections in the manual for the docs about each renderer module, or |
83 |
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possibly each module supplies their own. |
84 |
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(added 2005-01-12, 08:54, incomplete, priority verylow) |
85 |
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