1 |
- Reimplement evaluation stack way of running low level code to more robust |
2 |
model |
3 |
(added 2004-11-19, 14:02, incomplete, priority veryhigh) |
4 |
|
5 |
- Work out how to find out the dimensions of an image in vtk |
6 |
(added 2004-11-19, 14:28, incomplete, priority veryhigh) |
7 |
|
8 |
- Implement render object talking directly to a python interpreter instance |
9 |
sitting in a separate thread |
10 |
(added 2004-11-19, 14:29, incomplete, priority veryhigh) |
11 |
|
12 |
- Investigate threading in python and how communication works between processes |
13 |
(added 2004-11-19, 14:33, incomplete, priority veryhigh) |
14 |
|
15 |
- Load vtk unstructured mesh |
16 |
(added 2004-11-19, 14:03, incomplete, priority high) |
17 |
|
18 |
- convert numarrays to vtk structuredData objects |
19 |
(added 2004-11-19, 14:30, incomplete, priority high) |
20 |
|
21 |
- Fully implement linestyles in renderers.gnuplot |
22 |
(added 2005-01-21, 13:44, incomplete, priority high) |
23 |
|
24 |
- Fully implement linestyles in renderers.vtk |
25 |
(added 2005-01-21, 13:44, incomplete, priority high) |
26 |
|
27 |
- View vtk structured and unstructured meshes |
28 |
(added 2005-02-24, 13:52, incomplete, priority high) |
29 |
|
30 |
- Write up student project description |
31 |
(added 2004-11-19, 14:03, incomplete, priority medium) |
32 |
|
33 |
- Convert escript Data objects into relevant vtk objects |
34 |
(added 2004-11-19, 14:04, incomplete, priority medium) |
35 |
|
36 |
- scene.add() could do a _renderer.AddActor(obj) and rest of code just sets up |
37 |
the actor |
38 |
(added 2004-11-19, 14:30, incomplete, priority medium) |
39 |
|
40 |
- Need a log output file for user- and developer- debugging information. |
41 |
(added 2005-01-21, 14:09, incomplete, priority medium) |
42 |
|
43 |
- At present, can only have one kind of linestyle per graph. We need a way to |
44 |
specify different linestyles for each individual line on a multi-line graph if |
45 |
desired. |
46 |
(added 2005-01-24, 15:56, incomplete, priority medium) |
47 |
|
48 |
- Need to keep a count of the number of a given type of object exists within a |
49 |
scene so that can have many of the same type of object in a scene (stops |
50 |
overwriting objects in autogenerated code). |
51 |
(added 2005-01-27, 13:49, incomplete, priority medium) |
52 |
|
53 |
- Need to add a delete object method so can remove objects from a Scene if |
54 |
desired |
55 |
(added 2005-01-27, 13:55, incomplete, priority medium) |
56 |
|
57 |
- Add options dictionaries to objects, so that things like xlabel, ylabel etc |
58 |
can be set at object instantiation time. |
59 |
(added 2005-02-24, 13:46, incomplete, priority medium) |
60 |
|
61 |
- Start writing docs for the api so that other developers can contribute more |
62 |
easily |
63 |
(added 2005-02-24, 13:53, incomplete, priority medium) |
64 |
|
65 |
- work out conceptual differences between a mesh plot (in matlab sense) and a |
66 |
mesh in a mesh generator sense |
67 |
(added 2004-11-19, 14:32, incomplete, priority low) |
68 |
|
69 |
- work out concept of line data for fault systems; is it a LinePlot or what is |
70 |
it? |
71 |
(added 2004-11-19, 14:33, incomplete, priority low) |
72 |
|
73 |
- Get BallPlots working in vtk |
74 |
(added 2005-01-21, 13:45, incomplete, priority low) |
75 |
|
76 |
- Get BallPlots working in povray |
77 |
(added 2005-01-21, 13:45, incomplete, priority low) |
78 |
|
79 |
- View a 3D vector field as an Arrow Plot |
80 |
(added 2005-02-24, 13:54, incomplete, priority low) |
81 |
|
82 |
- Will need sections in the manual for the docs about each renderer module, or |
83 |
possibly each module supplies their own. |
84 |
(added 2005-01-12, 08:54, incomplete, priority verylow) |
85 |
|