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""" |
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@author: John Ngui |
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@author: Lutz Gross |
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""" |
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|
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import vtk |
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from geo import Position |
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|
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class Camera: |
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""" |
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Class that controls the camera and its settings. |
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""" |
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|
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def __init__(self, scene, data_collector): |
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""" |
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which components are to be added to |
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@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Source of data for visualization |
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""" |
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|
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self.scene = scene |
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self.data_collector = data_collector |
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self.vtk_camera = vtk.vtkCamera() |
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|
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self.setCamera() |
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|
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def setCamera(self): |
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""" |
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Set up the camera and associate it with the renderer. |
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""" |
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|
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self.resetCamera() |
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# Resets the camera clipping range to ensure no objects are cut off. |
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self.scene.getRenderer().ResetCameraClippingRange() |
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|
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# Default camera focal point and position is the center. |
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center = self.data_collector.getReader().GetOutput().GetCenter() |
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self.setFocalPoint(Position(center[0], center[1], center[2])) |
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#print center[0], center[1], center[2] |
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# Camera distance from the rendered object = z + (x*4) |
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self.setPosition( |
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Position(center[0], center[1], center[2] + (center[0] * 4))) |
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# Assigns camera to the scene. |
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self.scene.getRenderer().SetActiveCamera(self.vtk_camera) |
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|
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# Resets the camera clipping range to ensure no objects are cut off. |
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self.scene.getRenderer().ResetCameraClippingRange() |
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self.resetCamera() |
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|
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def setClippingRange(self, near_clipping, far_clipping): |
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""" |
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Set the near and far clipping plane of the camera. |
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@type near_clipping: Number |
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@param near_clipping: Distance to the near clipping plane |
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@type far_clipping: Number |
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@param far_clipping: Distance to the far clipping plane |
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""" |
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|
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self.vtk_camera.SetClippingRange(near_clipping, far_clipping) |
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self.resetCamera() |
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|
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def setFocalPoint(self, position): |
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""" |
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Set the focal point of the camera. |
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@type position: L{Position <geo.Position>} object |
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@param position: Camera focal point |
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""" |
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|
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self.vtk_camera.SetFocalPoint(position.getXCoor(), position.getYCoor(), |
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position.getZCoor()) |
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self.resetCamera() |
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|
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def setPosition(self, position): |
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""" |
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Set the position of the camera. |
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@type position: L{Position <geo.Position>} object |
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@param position: Camera position |
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""" |
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|
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self.vtk_camera.SetPosition(position.getXCoor(), position.getYCoor(), |
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position.getZCoor()) |
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self.resetCamera() |
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|
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def setViewUp(self, position): |
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""" |
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Set the up direction of the camera. |
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@type position: L{Position <geo.Position>} object |
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@param position: Camera up direction |
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""" |
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|
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self.vtk_camera.SetViewUp(position.getXCoor(), position.getYCoor(), |
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position.getZCoor()) |
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self.resetCamera() |
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|
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def azimuth(self, angle): |
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""" |
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Rotate the camera to the left and right. |
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@type angle: Number |
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@param angle: Degree to rotate the camera |
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""" |
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|
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self.vtk_camera.Azimuth(angle) |
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self.resetCamera() |
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|
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def elevation(self, angle): |
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""" |
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Rotate the camera to the top and bottom. |
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@type angle: Number |
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@param angle: Degree to rotate the camera |
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""" |
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|
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self.vtk_camera.Elevation(angle) |
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# Recompute the view up vector. If not used the elevation angle cannot |
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# cannot exceed 87/-87 degrees. Otherwise a warning resetting the |
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# view up will be thrown and the rendered object may be incorrect. |
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# With the view up recomputed, the elevation angle can reach between |
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# 90/-90 degress. More than that, the rendered object may be incorrect. |
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self.vtk_camera.OrthogonalizeViewUp() |
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self.resetCamera() |
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|
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def roll(self, angle): |
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""" |
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Roll the camera to the left and right. |
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@type angle: Number |
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@param angle: Degree to turn the camera |
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""" |
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|
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self.vtk_camera.Roll(-angle) |
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self.resetCamera() |
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|
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def backView(self): |
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""" |
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View the back of the rendered object. |
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""" |
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|
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self.azimuth(180) |
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self.resetCamera() |
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|
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def topView(self): |
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""" |
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View the top of the rendered object. |
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""" |
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|
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self.elevation(90) |
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self.resetCamera() |
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|
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def bottomView(self): |
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""" |
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View the bottom of the rendered object. |
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""" |
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|
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self.elevation(-90) |
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self.resetCamera() |
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|
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def leftView(self): |
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""" |
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View the left side of the rendered object. |
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""" |
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|
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self.azimuth(-90) |
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self.resetCamera() |
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|
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def rightView(self): |
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""" |
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View the right side of the rendered object. |
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""" |
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|
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self.azimuth(90) |
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self.resetCamera() |
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|
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def isometricView(self): |
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""" |
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View the isometric side of the rendered object. |
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""" |
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|
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self.roll(-45) |
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self.elevation(-45) |
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|
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def resetCamera(self): |
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""" |
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Repositions the camera so that all actors can be seen. Needs to |
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be called whenever the camera's settings are modified. |
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""" |
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|
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self.scene.getRenderer().ResetCamera() |
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|
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