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""" |
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@var __author__: name of author |
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@var __copyright__: copyrights |
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@var __license__: licence agreement |
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@var __url__: url entry point on documentation |
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@var __version__: version |
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@var __date__: date of the version |
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""" |
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|
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__author__="John Ngui, john.ngui@uq.edu.au" |
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__copyright__=""" Copyright (c) 2006 by ACcESS MNRF |
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http://www.access.edu.au |
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Primary Business: Queensland, Australia""" |
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__license__="""Licensed under the Open Software License version 3.0 |
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http://www.opensource.org/licenses/osl-3.0.php""" |
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__url__="http://www.iservo.edu.au/esys" |
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__version__="$Revision$" |
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__date__="$Date$" |
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|
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|
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import vtk |
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from position import GlobalPosition |
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from constant import Viewport |
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|
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class Light: |
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""" |
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Class that defines a light. A light controls the lighting for the |
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rendered object and works in a similar way to L{Camera <camera.Camera>}. |
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""" |
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|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
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# This saves the user from specifying the viewport when there is only one. |
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def __init__(self, scene, viewport = Viewport.SOUTH_WEST): |
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""" |
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Initialise the light. |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which components are to be added to |
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@type viewport: L{Viewport <constant.Viewport>} constant |
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@param viewport: Viewport in which objects are to be rendered on |
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""" |
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|
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self.__viewport = viewport |
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self.__vtk_light = vtk.vtkLight() |
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|
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# Keeps track whether light has been modified. |
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self.__modified = True |
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# Keeps track whether the modification to the light was due to the |
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# instantiation. If it is, then __setupLight() method is called. |
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self.__initialization = True |
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scene._addVisualizationModules(self) |
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|
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def __setupLight(self, scene): |
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""" |
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Set up the light and associate it with the renderer. |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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""" |
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|
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scene._addLight(self.__viewport, self.__vtk_light) |
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|
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def setColor(self, color): |
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""" |
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Set the light color. |
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|
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@type color: L{Color <constant.Color>} constant |
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@param color: Light color |
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""" |
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|
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self.__vtk_light.SetColor(color) |
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self.__modified = True |
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|
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def setFocalPoint(self, position): |
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""" |
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Set the focal point of the light. |
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|
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@type position: L{GlobalPosition <position.GlobalPosition>} object |
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@param position: Light focal point |
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""" |
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|
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self.__vtk_light.SetFocalPoint(position._getGlobalPosition()) |
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self.__modified = True |
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|
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def setPosition(self, position): |
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""" |
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Set the position of the light. |
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|
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@type position: L{GlobalPosition <position.GlobalPosition>} object |
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@param position: Light position |
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""" |
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|
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self.__vtk_light.SetPosition(position._getGlobalPosition()) |
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self.__modified = True |
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|
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# Elevation and azimuth is set to zero so that users do not |
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# have to change both at the same time. |
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def setAngle(self, elevation = 0, azimuth = 0): |
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""" |
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An alternative to set the position and focal point of the light |
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by using the elevation and azimuth. |
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|
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@type elevation: Number |
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@param elevation: Degree to rotate the light to the top and bottom |
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@type azimuth: Number |
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@param azimuth: Degree to rotate the light to the left and right |
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""" |
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|
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# NOTE: The elevation angle of light does not appear to suffer the same |
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# constraint as the elevation angle of camera where the elevation |
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# angle is constraint between 90/-90. |
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self.__vtk_light.SetDirectionAngle(elevation, azimuth) |
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self.__modified = True |
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|
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def setIntensity(self, intensity): |
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""" |
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Set the intensity (brightness) of the light. |
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|
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@type intensity: Number |
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@param intensity: Intensity (brightness) of the light |
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""" |
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|
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self.__vtk_light.SetIntensity(intensity) |
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self.__modified = True |
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|
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def _isModified(self): |
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""" |
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Return whether the Light has been modified. |
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|
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@rtype: Boolean |
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@return: True or False |
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""" |
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|
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if (self.__modified == True): |
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return True |
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else: |
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return False |
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|
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def _render(self, scene): |
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""" |
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Render the light. |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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""" |
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|
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if(self._isModified() == True): |
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# Will only be true once only when the light is instantiated. |
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if(self.__initialization == True): |
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self.__setupLight(scene) |
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self.__initialization == False |
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|
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self.__modified = False |
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|
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|