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""" |
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@author: John NGUI |
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""" |
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|
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import vtk |
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from mapper import DataSetMapper |
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from actor import Actor3D |
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from lookuptable import LookupTable |
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from outline import Outline |
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from constant import Viewport, Color, Lut, VizType, ColorMode |
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from average import CellDataToPointData |
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|
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# NOTE: DataSetMapper and Actor3D were inherited to allow access to their |
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# public methods from the driver. |
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class Map(DataSetMapper, Actor3D): |
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""" |
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Class that shows a scalar field on a domain surface. The domain surface |
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can either be colored or grey-scaled, depending on the lookup table used. |
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""" |
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|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
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# This saves the user from specifying the viewport when there is only one. |
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# If no lut is specified, the color scheme will be used. |
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def __init__(self, scene, data_collector, viewport = Viewport.SOUTH_WEST, |
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lut = Lut.COLOR, cell_to_point = False, outline = True): |
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""" |
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Initialise the Map. |
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|
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@attention: The source can either be point or cell data. If the |
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source is cell data, a conversion to point data may or may not be |
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required, in order for the object to be rendered correctly. |
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If a conversion is needed, the 'cell_to_point' flag must be set to |
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'True', otherwise 'False' (which is the default). |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Deal with source of data for vizualisation |
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@type viewport: L{Viewport <constant.Viewport>} constant |
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@param viewport: Viewport in which objects are to be rendered on |
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@type lut : L{Lut <constant.Lut>} constant |
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@param lut: Lookup table color scheme |
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@type cell_to_point: Boolean |
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@param cell_to_point: Converts cell data to point data (by averaging) |
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@type outline: Boolean |
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@param outline: Places an outline around the domain surface |
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""" |
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|
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self.__scene = scene |
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self.__data_collector = data_collector |
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self.__viewport = viewport |
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self.__lut = lut |
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self.__cell_to_point = cell_to_point |
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self.__outline = outline |
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|
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self.__modified = True |
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scene._addModules(self) |
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|
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def _render(self): |
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if self.__modified == True: |
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# NOTE: Actor3D is inherited and there are two instances declared here. |
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# As a result, when methods from Actor3D is invoked from the driver, |
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# only the methods associated with the latest instance (which in this |
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# case is the Actor3D for the map) can be executed. Actor3D |
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# methods associated with Outline cannot be invoked from the driver. |
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# They can only be called within here, which is why Outline must |
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# be place before map as there is unlikely to be any changes |
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# made to the Outline's Actor3D. |
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|
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|
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# ----- Outline ----- |
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|
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if(self.__outline == True): |
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outline = Outline(self.__data_collector._getOutput()) |
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DataSetMapper.__init__(self, outline._getOutput()) |
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|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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# Default outline color is black. |
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Actor3D.setColor(self, Color.BLACK) |
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|
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# Default line width is 1. |
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Actor3D._setLineWidth(self, 1) |
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self.__scene._addActor3D(self.__viewport, Actor3D._getActor3D(self)) |
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|
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# ----- Map ----- |
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|
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# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
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# before DataSetMapper. If it is done after DataSetMapper, no effect |
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# will take place. |
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if(self.__lut == Lut.COLOR): # Colored lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setTableValue() |
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elif(self.__lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setLookupTableToGreyScale() |
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|
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if(self.__cell_to_point == True): # Converts cell data to point data. |
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c2p = CellDataToPointData(self.__data_collector._getOutput()) |
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DataSetMapper.__init__(self, c2p._getOutput(), |
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lookup_table._getLookupTable()) |
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elif(self.__cell_to_point == False): # No conversion happens. |
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DataSetMapper.__init__(self, self.__data_collector._getOutput(), |
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lookup_table._getLookupTable()) |
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|
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DataSetMapper._setScalarRange(self, self.__data_collector._getScalarRange()) |
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|
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self.__data_collector._paramForUpdatingMultipleSources(VizType.MAP, |
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ColorMode.SCALAR, DataSetMapper._getDataSetMapper(self)) |
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|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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self.__scene._addActor3D(self.__viewport, Actor3D._getActor3D(self)) |
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|
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self.__modified = False |
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|
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|
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############################################################################### |
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|
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|
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from transform import Transform |
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from plane import Plane |
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from cutter import Cutter |
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|
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# NOTE: DataSetMapper, Actor3D, Transform, Plane and Cutter were inherited |
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# to allow access to their public methods from the driver. |
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class MapOnPlaneCut(DataSetMapper, Actor3D, Transform, Plane, Cutter): |
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""" |
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This class works in a similar way to L{Map <map.Map>}, except that it |
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shows a scalar field on a plane. The plane can be translated and rotated |
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along the X, Y and Z axes. |
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""" |
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|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
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# This saves the user from specifying the viewport when there is only one. |
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# If no lut is specified, the color scheme will be used. |
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def __init__(self, scene, data_collector, viewport = Viewport.SOUTH_WEST, |
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lut = Lut.COLOR, cell_to_point = False, outline = True): |
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""" |
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Initialise the MapOnPlanceCut. |
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|
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@attention: The source can either be point or cell data. If the |
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source is cell data, a conversion to point data may or may not be |
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required, in order for the object to be rendered correctly. |
144 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
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'True', otherwise 'False' (which is the default). |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Deal with source of data for visualisation |
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@type viewport: L{Viewport <constant.Viewport>} constant |
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@param viewport: Viewport in which objects are to be rendered on |
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@type lut : L{Lut <constant.Lut>} constant |
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@param lut: Lookup table color scheme |
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@type cell_to_point: Boolean |
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@param cell_to_point: Converts cell data to point data (by averaging) |
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@type outline: Boolean |
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@param outline: Places an outline around the domain surface |
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""" |
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|
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# NOTE: Actor3D is inherited and there are two instances declared here. |
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# As a result, when methods from Actor3D is invoked from the driver, |
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# only the methods associated with the latest instance (which in this |
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# case is the Actor3D for the map) can be executed. Actor3D |
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# methods associated with Outline cannot be invoked from the driver. |
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# They can only be called within here, which is why Outline must |
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# be place before the map as there is unlikely to be any changes |
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# made to the Outline's Actor3D. |
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|
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# ----- Outline ----- |
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|
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if(outline == True): |
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outline = Outline(data_collector._getOutput()) |
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DataSetMapper.__init__(self, outline._getOutput()) |
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|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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# Default outline color is black. |
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Actor3D.setColor(self, Color.BLACK) |
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# Default line width is 1. |
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|
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Actor3D._setLineWidth(self, 1) |
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scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
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|
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# ----- Map on a plane ----- |
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|
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# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
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# before DataSetMapper. If it is done after DataSetMapper, no effect |
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# will take place. |
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if(lut == Lut.COLOR): # Colored lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setTableValue() |
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elif(lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setLookupTableToGreyScale() |
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|
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Transform.__init__(self) |
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Plane.__init__(self, Transform._getTransform(self)) |
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|
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if(cell_to_point == True): # Converts cell data to point data. |
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c2p = CellDataToPointData(data_collector._getOutput()) |
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Cutter.__init__(self, c2p._getOutput(), Plane._getPlane(self)) |
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elif(cell_to_point == False): # No conversion happens. |
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Cutter.__init__(self, data_collector._getOutput(), |
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Plane._getPlane(self)) |
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|
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DataSetMapper.__init__(self, Cutter._getOutput(self), |
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lookup_table._getLookupTable()) |
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DataSetMapper._setScalarRange(self, data_collector._getScalarRange()) |
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|
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data_collector._paramForUpdatingMultipleSources(VizType.MAP, |
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ColorMode.SCALAR, DataSetMapper._getDataSetMapper(self)) |
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|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
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|
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|
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############################################################################### |
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|
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|
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from clipper import Clipper |
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|
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# NOTE: DataSetMapper, Actor3D, Transform, Plane and Clipper were inherited |
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# to allow access to their public methods from the driver. |
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class MapOnPlaneClip(DataSetMapper, Actor3D, Transform, Plane, Clipper): |
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""" |
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This class works in a similar way to L{MapOnPlaneCut <map.MapOnPlaneCut>}, |
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except that it shows a scalar field clipped using a plane. |
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""" |
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|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
232 |
# This saves the user from specifying the viewport when there is only one. |
233 |
# If no lut is specified, the color scheme will be used. |
234 |
def __init__(self, scene, data_collector, viewport = Viewport.SOUTH_WEST, |
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lut = Lut.COLOR, cell_to_point = False, outline = True): |
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""" |
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Initialise the MapOnPlaneClip. |
238 |
|
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@attention: The source can either be point or cell data. If the |
240 |
source is cell data, a conversion to point data may or may not be |
241 |
required, in order for the object to be rendered correctly. |
242 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
243 |
'True', otherwise 'False' (which is the default). |
244 |
|
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@type scene: L{Scene <scene.Scene>} object |
246 |
@param scene: Scene in which objects are to be rendered on |
247 |
@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Deal with source of data for visualisation |
250 |
@type viewport: L{Viewport <constant.Viewport>} constant |
251 |
@param viewport: Viewport in which objects are to be rendered on |
252 |
@type lut : L{Lut <constant.Lut>} constant |
253 |
@param lut: Lookup table color scheme |
254 |
@type cell_to_point: Boolean |
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@param cell_to_point: Converts cell data to point data (by averaging) |
256 |
@type outline: Boolean |
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@param outline: Places an outline around the domain surface |
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""" |
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|
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# NOTE: Actor3D is inherited and there are two instances declared here. |
261 |
# As a result, when methods from Actor3D is invoked from the driver, |
262 |
# only the methods associated with the latest instance (which in this |
263 |
# case is the Actor3D for the map) can be executed. Actor3D |
264 |
# methods associated with Outline cannot be invoked from the driver. |
265 |
# They can only be called within here, which is why Outline must |
266 |
# be place before the map as there is unlikely to be any changes |
267 |
# made to the Outline's Actor3D. |
268 |
|
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# ----- Outline ----- |
270 |
|
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if(outline == True): |
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outline = Outline(data_collector._getOutput()) |
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DataSetMapper.__init__(self, outline._getOutput()) |
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|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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# Default outline color is black. |
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Actor3D.setColor(self, Color.BLACK) |
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|
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# Default line width is 1. |
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Actor3D._setLineWidth(self, 1) |
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scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
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|
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# ----- Map on a clipped plane ----- |
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|
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# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
286 |
# before DataSetMapper. If it is done after DataSetMapper, no effect |
287 |
# will take place. |
288 |
if(lut == Lut.COLOR): # Colored lookup table. |
289 |
lookup_table = LookupTable() |
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lookup_table._setTableValue() |
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elif(lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setLookupTableToGreyScale() |
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|
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Transform.__init__(self) |
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Plane.__init__(self, Transform._getTransform(self)) |
297 |
|
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if(cell_to_point == True): # Converts cell data to point data. |
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c2p = CellDataToPointData(data_collector._getOutput()) |
300 |
Clipper.__init__(self, c2p._getOutput(), Plane._getPlane(self)) |
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elif(cell_to_point == False): # No conversion happens. |
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Clipper.__init__(self, data_collector._getOutput(), |
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Plane._getPlane(self)) |
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|
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Clipper._setClipFunction(self) |
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|
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DataSetMapper.__init__(self, Clipper._getOutput(self), |
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lookup_table._getLookupTable()) |
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DataSetMapper._setScalarRange(self, data_collector._getScalarRange()) |
310 |
|
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data_collector._paramForUpdatingMultipleSources(VizType.MAP, |
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ColorMode.SCALAR, DataSetMapper._getDataSetMapper(self)) |
313 |
|
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Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
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scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
316 |
|
317 |
|
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############################################################################# |
319 |
|
320 |
|
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# NOTE: DataSetMapper, Actor3D and Clipper were inherited |
322 |
# to allow access to their public methods from the driver. |
323 |
class MapOnScalarClip(DataSetMapper, Actor3D, Clipper): |
324 |
""" |
325 |
This class works in a similar way to L{Map <map.Map>}, except that it |
326 |
shows a scalar field clipped using a scalar value. |
327 |
""" |
328 |
|
329 |
# The SOUTH_WEST default viewport is used when there is only one viewport. |
330 |
# This saves the user from specifying the viewport when there is only one. |
331 |
# If no lut is specified, the color scheme will be used. |
332 |
def __init__(self, scene, data_collector, viewport = Viewport.SOUTH_WEST, |
333 |
lut = Lut.COLOR, cell_to_point = False, outline = True): |
334 |
""" |
335 |
Initialise the MapOnScalarClip. |
336 |
|
337 |
@attention: The source can either be point or cell data. If the |
338 |
source is cell data, a conversion to point data may or may not be |
339 |
required, in order for the object to be rendered correctly. |
340 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
341 |
'True', otherwise 'False' (which is the default). |
342 |
|
343 |
@type scene: L{Scene <scene.Scene>} object |
344 |
@param scene: Scene in which objects are to be rendered on |
345 |
@type data_collector: L{DataCollector <datacollector.DataCollector>} |
346 |
object |
347 |
@param data_collector: Deal with source of data for visualisation |
348 |
@type viewport: L{Viewport <constant.Viewport>} constant |
349 |
@param viewport: Viewport in which objects are to be rendered on |
350 |
@type lut : L{Lut <constant.Lut>} constant |
351 |
@param lut: Lookup table color scheme |
352 |
@type cell_to_point: Boolean |
353 |
@param cell_to_point: Converts cell data to point data (by averaging) |
354 |
@type outline: Boolean |
355 |
@param outline: Places an outline around the domain surface |
356 |
""" |
357 |
|
358 |
# NOTE: Actor3D is inherited and there are two instances declared here. |
359 |
# As a result, when methods from Actor3D is invoked from the driver, |
360 |
# only the methods associated with the latest instance (which in this |
361 |
# case is the Actor3D for the map) can be executed. Actor3D |
362 |
# methods associated with Outline cannot be invoked from the driver. |
363 |
# They can only be called within here, which is why Outline must |
364 |
# be place before the map as there is unlikely to be any changes |
365 |
# made to the Outline's Actor3D. |
366 |
|
367 |
# ----- Outline ----- |
368 |
|
369 |
if(outline == True): |
370 |
outline = Outline(data_collector._getOutput()) |
371 |
DataSetMapper.__init__(self, outline._getOutput()) |
372 |
|
373 |
Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
374 |
# Default outline color is black. |
375 |
Actor3D.setColor(self, Color.BLACK) |
376 |
|
377 |
# Default line width is 1. |
378 |
Actor3D._setLineWidth(self, 1) |
379 |
scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
380 |
|
381 |
# ----- Map clipped using a scalar value ----- |
382 |
|
383 |
# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
384 |
# before DataSetMapper. If it is done after DataSetMapper, no effect |
385 |
# will take place. |
386 |
if(lut == Lut.COLOR): # Colored lookup table. |
387 |
lookup_table = LookupTable() |
388 |
lookup_table._setTableValue() |
389 |
elif(lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
390 |
lookup_table = LookupTable() |
391 |
lookup_table._setLookupTableToGreyScale() |
392 |
|
393 |
|
394 |
if(cell_to_point == True): # Converts cell data to point data. |
395 |
c2p = CellDataToPointData(data_collector._getOutput()) |
396 |
# None is used because a plane is not required when a scalar |
397 |
# value is used to perform the clipping. |
398 |
Clipper.__init__(self, c2p._getOutput(), None) |
399 |
elif(cell_to_point == False): # No conversion happens. |
400 |
Clipper.__init__(self, data_collector._getOutput(),None) |
401 |
|
402 |
DataSetMapper.__init__(self, Clipper._getOutput(self), |
403 |
lookup_table._getLookupTable()) |
404 |
DataSetMapper._setScalarRange(self, data_collector._getScalarRange()) |
405 |
|
406 |
data_collector._paramForUpdatingMultipleSources(VizType.MAP, |
407 |
ColorMode.SCALAR, DataSetMapper._getDataSetMapper(self)) |
408 |
|
409 |
Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
410 |
scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
411 |
|
412 |
|