95 |
if(arrow == Arrow.TWO_D): # Use 2D arrows. |
if(arrow == Arrow.TWO_D): # Use 2D arrows. |
96 |
Arrow2D.__init__(self) |
Arrow2D.__init__(self) |
97 |
Glyph3D.__init__(self, Probe._getOutput(self), |
Glyph3D.__init__(self, Probe._getOutput(self), |
98 |
Arrow2D._getOutput(self), data_collector._getScalarRange()) |
Arrow2D._getOutput(self)) |
99 |
elif(arrow == Arrow.THREE_D): # Use 3D arrows. |
elif(arrow == Arrow.THREE_D): # Use 3D arrows. |
100 |
Arrow3D.__init__(self) |
Arrow3D.__init__(self) |
101 |
Glyph3D.__init__(self, Probe._getOutput(self), |
Glyph3D.__init__(self, Probe._getOutput(self), |
102 |
Arrow3D._getOutput(self), data_collector._getScalarRange()) |
Arrow3D._getOutput(self)) |
103 |
|
|
104 |
DataSetMapper.__init__(self, Glyph3D._getOutput(self), |
DataSetMapper.__init__(self, Glyph3D._getOutput(self), |
105 |
lookup_table._getLookupTable()) |
lookup_table._getLookupTable()) |
106 |
|
|
107 |
if(color_mode == ColorMode.VECTOR): # Color velocity by vector. |
if(color_mode == ColorMode.VECTOR): # Color velocity by vector. |
108 |
|
print "vector .." |
109 |
Glyph3D._setColorModeByVector(self) |
Glyph3D._setColorModeByVector(self) |
110 |
|
Glyph3D._setRange(self, data_collector._getVectorRange()) |
111 |
DataSetMapper._setScalarRange(self, |
DataSetMapper._setScalarRange(self, |
112 |
data_collector._getVectorRange()) |
data_collector._getVectorRange()) |
113 |
|
print data_collector._getVectorRange() |
114 |
elif(color_mode == ColorMode.SCALAR): # Color velocity by scalar. |
elif(color_mode == ColorMode.SCALAR): # Color velocity by scalar. |
115 |
|
print "scalar.." |
116 |
Glyph3D._setColorModeByScalar(self) |
Glyph3D._setColorModeByScalar(self) |
117 |
|
Glyph3D._setRange(self, data_collector._getScalarRange()) |
118 |
DataSetMapper._setScalarRange(self, |
DataSetMapper._setScalarRange(self, |
119 |
data_collector._getScalarRange()) |
data_collector._getScalarRange()) |
120 |
|
print data_collector._getScalarRange() |
121 |
|
|
122 |
Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
Actor3D.__init__(self, DataSetMapper._getDataSetMapper(self)) |
123 |
scene._addActor3D(viewport, Actor3D._getActor3D(self)) |
scene._addActor3D(viewport, Actor3D._getActor3D(self)) |