1 |
""" |
2 |
@author: John NGUI |
3 |
""" |
4 |
|
5 |
import vtk |
6 |
from mapper import DataSetMapper |
7 |
from lookuptable import LookupTable |
8 |
from actor import Actor3D |
9 |
from constant import Viewport, Color, Arrow, ColorMode, Lut |
10 |
from arrow import Arrow2D, Arrow3D |
11 |
from glyph import Glyph3D |
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from outline import Outline |
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from point import MaskPoints |
14 |
from average import CellDataToPointData |
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|
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# NOTE: DataSetMapper, Actor3D, Arrow2D, Arrow3D, Glyph3D and |
17 |
# MaskPoints were inherited to allow access to their public |
18 |
# methods from the driver. |
19 |
class Velocity(DataSetMapper, Actor3D, Arrow2D, Arrow3D, Glyph3D, MaskPoints): |
20 |
""" |
21 |
Class that shows a vector field using arrows. The arrows can either be |
22 |
colored or grey-scaled, depending on the lookup table used. If the arrows |
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are colored, there are two possible coloring modes, either using vector data |
24 |
or scalar data. Similarly, there are two possible types of |
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arrows, either using two-dimensional or three-dimensional. |
26 |
""" |
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|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
29 |
# This saves the user from specifying the viewport when there is only one. |
30 |
# If no lut is specified, the color scheme will be used. |
31 |
def __init__(self, scene, data_collector, arrow = Arrow.TWO_D, |
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color_mode = ColorMode.VECTOR, viewport = Viewport.SOUTH_WEST, |
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lut = Lut.COLOR, cell_to_point = False, outline = True): |
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""" |
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Initialise the Velocity. |
36 |
|
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@attention: The source can either be point or cell data. If the |
38 |
source is cell data, a conversion to point data may or may not be |
39 |
required, in order for the object to be rendered correctly. |
40 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
41 |
'True', otherwise 'False' (which is the default). |
42 |
|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Deal with source of data for visualisation |
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@type arrow: L{Arrow <constant.Arrow>} constant |
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@param arrow: Type of arrow (two dimensional or three dimensional) |
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@type color_mode: L{ColorMode <constant.ColorMode>} constant |
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@param color_mode: Type of color mode |
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@type viewport: L{Viewport <constant.Viewport>} constant |
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@param viewport: Viewport in which objects are to be rendered on |
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@type lut : L{Lut <constant.Lut>} constant |
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@param lut: Lookup table color scheme |
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@type cell_to_point: Boolean |
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@param cell_to_point: Converts cell data to point data (by averaging) |
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@type outline: Boolean |
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@param outline: Places an outline around the domain surface |
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""" |
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|
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self.__data_collector = data_collector |
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self.__arrow = arrow |
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self.__color_mode = color_mode |
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self.__viewport = viewport |
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self.__lut = lut |
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self.__cell_to_point = cell_to_point |
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self.__outline = outline |
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|
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self.__modified = True # Keeps track whether Velocity has been modified. |
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MaskPoints.__init__(self) |
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Glyph3D.__init__(self) |
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DataSetMapper.__init__(self) |
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Actor3D.__init__(self) |
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scene._addVisualizationModules(self) |
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|
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# ----- Outline ----- |
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|
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# NOTE: Changes cannot be made to the Outline's properties from the |
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# driver. |
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if(self.__outline == True): |
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outline = Outline(self.__data_collector._getDataCollectorOutput()) |
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mapper = DataSetMapper() |
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mapper._setupDataSetMapper(outline._getOutlineOutput()) |
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|
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actor3D = Actor3D() |
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actor3D._setupActor3D(mapper._getDataSetMapper()) |
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# Default outline color is black. |
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actor3D.setColor(Color.BLACK) |
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|
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# Default line width is 1. |
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actor3D._setLineWidth(1) |
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scene._addActor3D(self.__viewport, actor3D._getActor3D()) |
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|
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# ----- Velocity ----- |
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|
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# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
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# before DataSetMapper. If it is done after DataSetMapper, no effect |
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# will take place. |
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if(self.__lut == Lut.COLOR): # Colored lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setTableValue() |
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elif(self.__lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
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lookup_table = LookupTable() |
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lookup_table._setLookupTableToGreyScale() |
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|
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if(self.__cell_to_point == True): # Converts cell data to point data. |
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c2p = CellDataToPointData( |
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self.__data_collector._getDataCollectorOutput()) |
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self._setupMaskPoints(c2p._getCellToPointOutput()) |
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elif(self.__cell_to_point == False): # No conversion happens. |
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self._setupMaskPoints(data_collector._getDataCollectorOutput()) |
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|
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if(self.__arrow == Arrow.TWO_D): # Use 2D arrows. |
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Arrow2D.__init__(self) |
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self._setupGlyph3D(self._getMaskPointsOutput(), |
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self._getArrow2DOutput()) |
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elif(arrow == Arrow.THREE_D): # Use 3D arrows. |
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Arrow3D.__init__(self) |
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self._setupGlyph3D(self._getMaskPointsOutput(), |
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self._getArrow3DOutput()) |
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|
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self._setupDataSetMapper(self._getGlyph3DOutput(), |
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lookup_table._getLookupTable()) |
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|
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self._setupActor3D(self._getDataSetMapper()) |
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scene._addActor3D(self.__viewport, self._getActor3D()) |
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|
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def _isModified(self): |
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""" |
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Return whether the Velocity or DataCollector has been modified. |
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|
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@rtype: Boolean |
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@return: True or False |
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""" |
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|
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return self.__modified or self.__data_collector._isModified() |
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|
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def _render(self, scene): |
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""" |
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Render the velocity. |
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|
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@type scene: L{Scene <scene.Scene>} object |
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@param scene: Scene in which objects are to be rendered on |
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""" |
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|
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if (self._isModified() == True): |
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if(self.__data_collector._isScalarSet() == True): |
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self.__data_collector._setActiveScalar() |
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if(self.__data_collector._isVectorSet() == True): |
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self.__data_collector._setActiveVector() |
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|
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# Color velocity by vector. |
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if(self.__color_mode == ColorMode.VECTOR): |
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self._setColorModeByVector() |
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|
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# self._isScalarRangeSet checks whether the scalar range has |
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# been specified by the user. If it has, then the scalar range |
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# read from the source will be ignored. |
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if(not(self._isScalarRangeSet())): |
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self._setRange(self.__data_collector._getVectorRange()) |
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self._setScalarRange(\ |
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self.__data_collector._getVectorRange()) |
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else: |
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self._setRange(self._getDataSetMapperRange()) |
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|
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# Color velocity by scalar. |
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elif(self.__color_mode == ColorMode.SCALAR): |
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self._setColorModeByScalar() |
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|
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# self._isScalarRangeSet checks whether the scalar range has |
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# been specified by the user. If it has, then the scalar range |
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# read from the source will be ignored. |
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if(not(self._isScalarRangeSet())): |
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self._setRange(self.__data_collector._getScalarRange()) |
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self._setScalarRange(\ |
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self.__data_collector._getScalarRange()) |
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else: |
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self._setRange(self._getDataSetMapperRange()) |
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|
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self.__modified = False |
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|
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|
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############################################################################### |
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|
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|
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from transform import Transform |
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from plane import Plane |
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from cutter import Cutter |
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|
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# NOTE: DataSetMapper, Actor3D, Arrow2D, Arrow3D, Glyph3D, Transform, Plane, |
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# Cutter and MaskPoints were inherited to allow access to |
193 |
# their public methods from the driver. |
194 |
class VelocityOnPlaneCut(DataSetMapper, Actor3D, Arrow2D, Arrow3D, |
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Glyph3D, Transform, Plane, Cutter, MaskPoints): |
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""" |
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This class works in a similar way to L{MapOnPlaneCut <map.MapOnPlaneCut>}, |
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except that it shows a vector field using arrows cut using a plane. |
199 |
""" |
200 |
|
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# The SOUTH_WEST default viewport is used when there is only one viewport. |
202 |
# This saves the user from specifying the viewport when there is only one. |
203 |
# If no lut is specified, the color scheme willbe used. |
204 |
def __init__(self, scene, data_collector, arrow = Arrow.TWO_D, |
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color_mode = ColorMode.VECTOR, viewport = Viewport.SOUTH_WEST, |
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lut = Lut.COLOR, cell_to_point = False, outline = True): |
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""" |
208 |
Initialise the VelocityOnPlaneCut. |
209 |
|
210 |
@attention: The source can either be point or cell data. If the |
211 |
source is cell data, a conversion to point data may or may not be |
212 |
required, in order for the object to be rendered correctly. |
213 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
214 |
'True', otherwise 'False' (which is the default). |
215 |
|
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@type scene: L{Scene <scene.Scene>} object |
217 |
@param scene: Scene in which objects are to be rendered on |
218 |
@type data_collector: L{DataCollector <datacollector.DataCollector>} |
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object |
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@param data_collector: Deal with source of data for visualisation |
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@type arrow: L{Arrow <constant.Arrow>} constant |
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@param arrow: Type of arrow (two dimensional or three dimensional) |
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@type color_mode: L{ColorMode <constant.ColorMode>} constant |
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@param color_mode: Type of color mode |
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@type viewport: L{Viewport <constant.Viewport>} constant |
226 |
@param viewport: Viewport in which objects are to be rendered on |
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@type lut : L{Lut <constant.Lut>} constant |
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@param lut: Lookup table color scheme |
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@type cell_to_point: Boolean |
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@param cell_to_point: Converts cell data to point data (by averaging) |
231 |
@type outline: Boolean |
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@param outline: Places an outline around the domain surface |
233 |
""" |
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|
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self.__data_collector = data_collector |
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self.__arrow = arrow |
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self.__color_mode = color_mode |
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self.__viewport = viewport |
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self.__lut = lut |
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self.__cell_to_point = cell_to_point |
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self.__outline = outline |
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|
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# Keeps track whether VelocityOnPlaneCut has been modified. |
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self.__modified = True |
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Transform.__init__(self) |
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Plane.__init__(self) |
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Cutter.__init__(self) |
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MaskPoints.__init__(self) |
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Glyph3D.__init__(self) |
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DataSetMapper.__init__(self) |
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Actor3D.__init__(self) |
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scene._addVisualizationModules(self) |
253 |
|
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# ----- Outline ----- |
255 |
|
256 |
# NOTE: Changes cannot be made to the Outline's properties from the |
257 |
# driver. |
258 |
if(self.__outline == True): |
259 |
outline = Outline(self.__data_collector._getDataCollectorOutput()) |
260 |
mapper = DataSetMapper() |
261 |
mapper._setupDataSetMapper(outline._getOutlineOutput()) |
262 |
|
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actor3D = Actor3D() |
264 |
actor3D._setupActor3D(mapper._getDataSetMapper()) |
265 |
# Default outline color is black. |
266 |
actor3D.setColor(Color.BLACK) |
267 |
|
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# Default line width is 1. |
269 |
actor3D._setLineWidth(1) |
270 |
scene._addActor3D(self.__viewport, actor3D._getActor3D()) |
271 |
|
272 |
# ----- Velocity on a cut plane ----- |
273 |
|
274 |
# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
275 |
# before DataSetMapper. If it is done after DataSetMapper, no effect |
276 |
# will take place. |
277 |
if(lut == Lut.COLOR): # Colored lookup table. |
278 |
lookup_table = LookupTable() |
279 |
lookup_table._setTableValue() |
280 |
elif(lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
281 |
lookup_table = LookupTable() |
282 |
lookup_table._setLookupTableToGreyScale() |
283 |
|
284 |
self._setupPlane(self._getTransform()) |
285 |
|
286 |
if(self.__cell_to_point == True): # Converts cell data to point data. |
287 |
c2p = CellDataToPointData( |
288 |
self.__data_collector._getDataCollectorOutput()) |
289 |
self._setupCutter(c2p._getCellToPointOutput(), self._getPlane()) |
290 |
elif(self.__cell_to_point == False): # No conversion happens. |
291 |
self._setupCutter(self.__data_collector._getDataCollectorOutput(), |
292 |
self._getPlane()) |
293 |
|
294 |
self._setupMaskPoints(self._getCutterOutput()) |
295 |
|
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if(self.__arrow == Arrow.TWO_D): # Use 2D arrows. |
297 |
Arrow2D.__init__(self) |
298 |
self._setupGlyph3D(self._getMaskPointsOutput(), |
299 |
self._getActor2DOutput()) |
300 |
elif(self.__arrow == Arrow.THREE_D): # Use 3D arrows. |
301 |
Arrow3D.__init__(self) |
302 |
self._setupGlyph3D(self._getMaskPointsOutput(), |
303 |
self._getArrow3DOutput()) |
304 |
|
305 |
self._setupDataSetMapper(self._getGlyph3DOutput(), |
306 |
lookup_table._getLookupTable()) |
307 |
|
308 |
self._setupActor3D(self._getDataSetMapper()) |
309 |
scene._addActor3D(self.__viewport, self._getActor3D()) |
310 |
|
311 |
def _isModified(self): |
312 |
""" |
313 |
Return whether the VelocityOnPlaneCut or DataCollector has been |
314 |
modified. |
315 |
|
316 |
@rtype: Boolean |
317 |
@return: True or False |
318 |
""" |
319 |
|
320 |
return self.__modified or self.__data_collector._isModified() |
321 |
|
322 |
def _render(self, scene): |
323 |
""" |
324 |
Render the velocity cut using a plane. |
325 |
|
326 |
@type scene: L{Scene <scene.Scene>} object |
327 |
@param scene: Scene in which objects are to be rendered on |
328 |
""" |
329 |
|
330 |
if (self._isModified() == True): |
331 |
if(self.__data_collector._isVectorSet() == True): |
332 |
self.__data_collector._setActiveVector() |
333 |
# Color velocity by vector. |
334 |
if(self.__color_mode == ColorMode.VECTOR): |
335 |
self._setColorModeByVector() |
336 |
|
337 |
# self._isScalarRangeSet checks whether the scalar range has |
338 |
# been specified by the user. If it has, then the scalar range |
339 |
# read from the source will be ignored. |
340 |
if(not(self._isScalarRangeSet())): |
341 |
self._setRange(self.__data_collector._getVectorRange()) |
342 |
self._setScalarRange(\ |
343 |
self.__data_collector._getVectorRange()) |
344 |
else: |
345 |
self._setRange(self._getDataSetMapperRange()) |
346 |
|
347 |
# Color velocity by scalar. |
348 |
elif(self.__color_mode == ColorMode.SCALAR): |
349 |
self._setColorModeByScalar() |
350 |
|
351 |
# self._isScalarRangeSet checks whether the scalar range has |
352 |
# been specified by the user. If it has, then the scalar range |
353 |
# read from the source will be ignored. |
354 |
if(not(self._isScalarRangeSet())): |
355 |
self._setRange(self.__data_collector._getScalarRange()) |
356 |
self._setScalarRange(\ |
357 |
self.__data_collector._getScalarRange()) |
358 |
else: |
359 |
self._setRange(self._getDataSetMapperRange()) |
360 |
|
361 |
self.__modified = False |
362 |
|
363 |
|
364 |
############################################################################### |
365 |
|
366 |
|
367 |
from clipper import Clipper |
368 |
|
369 |
# NOTE: DataSetMapper, Actor3D, Arrow2D, Arrow3D, Glyph3D, Transform, Plane, |
370 |
# Clipper and MaskPoints were inherited to allow access to |
371 |
# their public methods from the driver. |
372 |
class VelocityOnPlaneClip(DataSetMapper, Actor3D, Arrow2D, Arrow3D, |
373 |
Glyph3D, Transform, Plane, Clipper, MaskPoints): |
374 |
""" |
375 |
This class works in a similar way to L{MapOnPlaneClip <map.MapOnPlaneClip>} |
376 |
, except that it shows a vector field using arrows clipped using a plane. |
377 |
""" |
378 |
|
379 |
# The SOUTH_WEST default viewport is used when there is only one viewport. |
380 |
# This saves the user from specifying the viewport when there is only one. |
381 |
# If no lut is specified, the color scheme will be used. |
382 |
def __init__(self, scene, data_collector, arrow = Arrow.TWO_D, |
383 |
color_mode = ColorMode.VECTOR, viewport = Viewport.SOUTH_WEST, |
384 |
lut = Lut.COLOR, cell_to_point = False, outline = True): |
385 |
""" |
386 |
Initialise the VelocityOnPlaneClip. |
387 |
|
388 |
@attention: The source can either be point or cell data. If the |
389 |
source is cell data, a conversion to point data may or may not be |
390 |
required, in order for the object to be rendered correctly. |
391 |
If a conversion is needed, the 'cell_to_point' flag must be set to |
392 |
'True', otherwise 'False' (which is the default). |
393 |
|
394 |
@type scene: L{Scene <scene.Scene>} object |
395 |
@param scene: Scene in which objects are to be rendered on |
396 |
@type data_collector: L{DataCollector <datacollector.DataCollector>} |
397 |
object |
398 |
@param data_collector: Deal with source of data for visualisation |
399 |
@type arrow: L{Arrow <constant.Arrow>} constant |
400 |
@param arrow: Type of arrow (two dimensional or three dimensional) |
401 |
@type color_mode: L{ColorMode <constant.ColorMode>} constant |
402 |
@param color_mode: Type of color mode |
403 |
@type viewport: L{Viewport <constant.Viewport>} constant |
404 |
@param viewport: Viewport in which objects are to be rendered on |
405 |
@type lut : L{Lut <constant.Lut>} constant |
406 |
@param lut: Lookup table color scheme |
407 |
@type cell_to_point: Boolean |
408 |
@param cell_to_point: Converts cell data to point data (by averaging) |
409 |
@type outline: Boolean |
410 |
@param outline: Places an outline around the domain surface |
411 |
""" |
412 |
|
413 |
self.__data_collector = data_collector |
414 |
self.__arrow = arrow |
415 |
self.__color_mode = color_mode |
416 |
self.__viewport = viewport |
417 |
self.__lut = lut |
418 |
self.__cell_to_point = cell_to_point |
419 |
self.__outline = outline |
420 |
|
421 |
# Keeps track whether VelocityOnPlaneCut has been modified. |
422 |
self.__modified = True |
423 |
Transform.__init__(self) |
424 |
Plane.__init__(self) |
425 |
Clipper.__init__(self) |
426 |
MaskPoints.__init__(self) |
427 |
Glyph3D.__init__(self) |
428 |
DataSetMapper.__init__(self) |
429 |
Actor3D.__init__(self) |
430 |
scene._addVisualizationModules(self) |
431 |
|
432 |
# ----- Outline ----- |
433 |
|
434 |
# NOTE: Changes cannot be made to the Outline's properties from the |
435 |
# driver. |
436 |
if(self.__outline == True): |
437 |
outline = Outline(self.__data_collector._getDataCollectorOutput()) |
438 |
mapper = DataSetMapper() |
439 |
mapper._setupDataSetMapper(outline._getOutlineOutput()) |
440 |
|
441 |
actor3D = Actor3D() |
442 |
actor3D._setupActor3D(mapper._getDataSetMapper()) |
443 |
# Default outline color is black. |
444 |
actor3D.setColor(Color.BLACK) |
445 |
|
446 |
# Default line width is 1. |
447 |
actor3D._setLineWidth(1) |
448 |
scene._addActor3D(self.__viewport, actor3D._getActor3D()) |
449 |
|
450 |
# ----- Velocity on a clipped plane ----- |
451 |
|
452 |
# NOTE: Lookup table color mapping (color or grey scale) MUST be set |
453 |
# before DataSetMapper. If it is done after DataSetMapper, no effect |
454 |
# will take place. |
455 |
if(self.__lut == Lut.COLOR): # Colored lookup table. |
456 |
lookup_table = LookupTable() |
457 |
lookup_table._setTableValue() |
458 |
elif(self.__lut == Lut.GREY_SCALE): # Grey scaled lookup table. |
459 |
lookup_table = LookupTable() |
460 |
lookup_table._setLookupTableToGreyScale() |
461 |
|
462 |
self._setupPlane(self._getTransform()) |
463 |
|
464 |
if(self.__cell_to_point == True): # Converts cell data to point data. |
465 |
c2p = CellDataToPointData( |
466 |
self.__data_collector._getDataCollectorOutput()) |
467 |
self._setupMaskPoints(c2p._getCellToPointOutput()) |
468 |
elif(self.__cell_to_point == False): # No conversion happens. |
469 |
self._setupMaskPoints( |
470 |
self.__data_collector._getDataCollectorOutput()) |
471 |
|
472 |
# NOTE: Glyph3D must come before Clipper. Otherwise clipping may not |
473 |
# work correctly. |
474 |
if(self.__arrow == Arrow.TWO_D): # Use 2D arrows. |
475 |
Arrow2D.__init__(self) |
476 |
self._setupGlyph3D(self._getMaskPointsOutput(), |
477 |
self._getArrow2DOutput()) |
478 |
elif(self.__arrow == Arrow.THREE_D): # Use 3D arrows. |
479 |
Arrow3D.__init__(self) |
480 |
self._setupGlyph3D(self._getMaskPointsOutput(), |
481 |
self._getArrow3DOutput()) |
482 |
|
483 |
self._setupClipper(self._getGlyph3DOutput(), self._getPlane()) |
484 |
self._setClipFunction() |
485 |
|
486 |
# NOTE: Clipper must come after Glyph. Otherwise clipping |
487 |
# may not work correctly. |
488 |
self._setupDataSetMapper(self._getClipperOutput(), |
489 |
lookup_table._getLookupTable()) |
490 |
|
491 |
self._setupActor3D(self._getDataSetMapper()) |
492 |
scene._addActor3D(self.__viewport, self._getActor3D()) |
493 |
|
494 |
def _isModified(self): |
495 |
""" |
496 |
Return whether the VelocityOnPlaneClip or DataCollector has been |
497 |
modified. |
498 |
|
499 |
@rtype: Boolean |
500 |
@return: True or False |
501 |
""" |
502 |
|
503 |
return self.__modified or self.__data_collector._isModified() |
504 |
|
505 |
def _render(self, scene): |
506 |
""" |
507 |
Render the velocity clip using a plane.. |
508 |
|
509 |
@type scene: L{Scene <scene.Scene>} object |
510 |
@param scene: Scene in which objects are to be rendered on |
511 |
""" |
512 |
|
513 |
if (self._isModified() == True): |
514 |
if(self.__data_collector._isVectorSet() == True): |
515 |
self.__data_collector._setActiveVector() |
516 |
# Color velocity by vector. |
517 |
if(self.__color_mode == ColorMode.VECTOR): |
518 |
self._setColorModeByVector() |
519 |
|
520 |
# self._isScalarRangeSet checks whether the scalar range has |
521 |
# been specified by the user. If it has, then the scalar range |
522 |
# read from the source will be ignored. |
523 |
if(not(self._isScalarRangeSet())): |
524 |
self._setRange(self.__data_collector._getVectorRange()) |
525 |
self._setScalarRange(\ |
526 |
self.__data_collector._getVectorRange()) |
527 |
else: |
528 |
self._setRange(self._getDataSetMapperRange()) |
529 |
|
530 |
# Color velocity by scalar. |
531 |
elif(self.__color_mode == ColorMode.SCALAR): |
532 |
self._setColorModeByScalar() |
533 |
|
534 |
# self._isScalarRangeSet checks whether the scalar range has |
535 |
# been specified by the user. If it has, then the scalar range |
536 |
# read from the source will be ignored. |
537 |
if(not(self._isScalarRangeSet())): |
538 |
self._setRange(self.__data_collector._getScalarRange()) |
539 |
self._setScalarRange(\ |
540 |
self.__data_collector._getScalarRange()) |
541 |
else: |
542 |
self._setRange(self._getDataSetMapperRange()) |
543 |
|
544 |
self.__modified = False |
545 |
|
546 |
|